#include "NW_I0_GENERIC" void main() { switch (d4()) { case 1: SpeakString("And ssso it endsss!"); break; case 2: SpeakString("Thisss cannot be!"); break; case 3: SpeakString("I sssee the light!"); break; case 4: SpeakString("Mother will SSSLAY you!"); } if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } //ExecuteScript("sf_xp", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }