//Created by Guile 3/14/07 //Place this script in the Event (OnEnter) of a trackstrigger or an area location lTarget; object oSpawn; object oTarget; object oObject; void main() { object oPC = GetEnteringObject(); //Check to make sure it's a pc or stop the script here if (!GetIsPC(oPC)) return; //Replace tagname in this script with the actual tag name of the placeable. //resref name is the unique blueprint name It's not the same as a tagname //Make sure you place the proper name for each placeable in the proper place! oObject = GetWaypointByTag("WP_tagname_01"); if (!GetIsObjectValid(GetNearestObjectByTag("tagname1", oObject))) { oTarget = GetWaypointByTag("WP_tagname_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefname", lTarget); } oObject = GetWaypointByTag("WP_tagname_01"); if (!GetIsObjectValid(GetNearestObjectByTag("tagname1", oObject))) { oTarget = GetWaypointByTag("WP_tagname_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefname", lTarget); } oObject = GetWaypointByTag("WP_tagname_01"); if (!GetIsObjectValid(GetNearestObjectByTag("tagname1", oObject))) { oTarget = GetWaypointByTag("WP_tagname_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefname", lTarget); } oObject = GetWaypointByTag("WP_tagname_04"); if (!GetIsObjectValid(GetNearestObjectByTag("tagname4", oObject))) { oTarget = GetWaypointByTag("WP_tagname_04"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefname", lTarget); } oTarget = GetObjectByTag("tagnameofplaceable"); DelayCommand(500.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("tagnameofplaceable2"); DelayCommand(500.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("tagnameofplaceable3"); DelayCommand(500.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("tagnameofplaceable4"); DelayCommand(500.0, DestroyObject(oTarget, 0.0)); }