//Multiple NPC spawn trigger script, this one checks each creature. location lTarget; object oSpawn; object oTarget; object oObject; //Put this script OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; oObject = GetWaypointByTag("WP_magicitemmerch_01"); if (!GetIsObjectValid(GetNearestObjectByTag("magicitemmerch", oObject))) { oTarget = GetWaypointByTag("WP_magicitemmerch_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "magicitemmerch", lTarget); } oObject = GetWaypointByTag("WP_weaponmerchant_01"); if (!GetIsObjectValid(GetNearestObjectByTag("weaponmerchant", oObject))) { oTarget = GetWaypointByTag("WP_weaponmerchant_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "weaponmerchant", lTarget); } oObject = GetWaypointByTag("WP_npcarmorer_01"); if (!GetIsObjectValid(GetNearestObjectByTag("npcarmorer", oObject))) { oTarget = GetWaypointByTag("WP_npcarmorer_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "npcarmorer", lTarget); } oObject = GetWaypointByTag("WP_bowermerchant_01"); if (!GetIsObjectValid(GetNearestObjectByTag("bowermerchant", oObject))) { oTarget = GetWaypointByTag("WP_bowermerchant_01"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "bowermerchant", lTarget); } oTarget = GetObjectByTag("magicitemmerch"); DelayCommand(901.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("weaponmerchant"); DelayCommand(902.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("npcarmorer"); DelayCommand(903.0, DestroyObject(oTarget, 0.0)); oTarget = GetObjectByTag("bowermerchant"); DelayCommand(904.0, DestroyObject(oTarget, 0.0)); }