location lTarget; object oTarget; //Can go on enter of an area or on enter of a tracks trigger. //Basically you spawn an npc, then after a while they dissapear. //This script will not spawn an npc if one already exist. void main() { object oPC = GetEnteringObject(), oObject = GetWaypointByTag("WP_doby_01"); if (!GetIsObjectValid(GetNearestObjectByTag("doby", oObject))) { CreateObject(OBJECT_TYPE_CREATURE, "doby", GetLocation(oObject)); } oTarget = GetObjectByTag("doby"); DelayCommand(480.0, DestroyObject(oTarget, 0.0)); }