#include "sd_lootsystem" void main() { object oPC = GetLastOpenedBy(); DropSetItem(oPC, OBJECT_SELF); object oItem = GetFirstItemInInventory(OBJECT_SELF); while (GetIsObjectValid(oItem)) { if (GetIdentified(oItem)==FALSE)SetIdentified(oItem, TRUE); oItem = GetNextItemInInventory(OBJECT_SELF); } }