#include "afx_sfunc" void main() { object oEntering = GetEnteringObject(); object oArea = GetArea(OBJECT_SELF); // place here the % chance of rest being interruped excample here 33% chance of rest being interuped SetLocalInt(oArea, "nMonChance",75); // place here the blueprint refrenfrence tag of the creature you wish to attack them // or place the word CUSTOM which will send a 201 event to the area starting your won script // here it is a goblin SetLocalString(oArea, "sMonster","cavetroll"); if(GetIsPC(oEntering) == TRUE) { afx_apply_effects(oEntering,OBJECT_SELF); } }