// Modified by AW Olorin 1-12-2004 // Includes Character name in Catacomb message. void main() { object oPlayer = GetEnteringObject(); if (GetIsPC(oPlayer) && !GetIsDM(oPlayer)){ string sReport; sReport = (GetPCPlayerName( oPlayer ) + "(" + GetName(oPlayer) + ")" + " has entered the catacombs." ); SendMessageToAllDMs(sReport); } /* only execute for PC's entering an area */ if(!GetIsPC(GetEnteringObject())) { return; } object oArea = GetArea(OBJECT_SELF); // place here the % chance of rest being interruped excample here 33% chance of rest being interuped SetLocalInt(oArea, "nMonChance",30); // place here the blueprint refrenfrence tag of the creature you wish to attack them // or place the word CUSTOM which will send a 201 event to the area starting your won script // here it is a goblin SetLocalString(oArea, "sMonster","nw_skelwarr01"); }