void main() { object oDoor = GetObjectByTag("queendoor"); SetLocked(oDoor, FALSE); // unlock the door ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); // move the lever PlaySound("as_sw_lever1"); ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); AssignCommand(oDoor, PlaySound("gui_picklockopen")); ActionOpenDoor(oDoor); }