#include "NW_I0_GENERIC" void main() { SpeakString("NOOOOO! NOOOOOO! AAARGH! I CURSE YOUR SOUL FOR ETERNITY!!!!!" ); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } //ExecuteScript("sf_xp", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }