//:://////////////////////////////////////////////////////////////////////////// /*// Labyrinth of Undeath onExit script labyrinth_onexit.nss Wandering Monsters: Check once per 30 minutes on 1d20. Detections: Strong evil from the whole place. Continuous Effects: The evil energy of the labyrinth makes all PC's require a Will save or be cursed. This check occurs every half hour and the curse vanishes if the PC leaves the area. */// //:://////////////////////////////////////////////////////////////////////////// #include "spawn_functions" void main() { //:: Declare major variables object oPC = GetExitingObject(); object oArea = OBJECT_SELF; effect eEffect = GetFirstEffect(oPC); //:: Removes Labyrinth's Curse while(GetIsEffectValid(eEffect)) { if(GetEffectTag(eEffect) == "LabyrinthCurse") RemoveEffect(oPC, eEffect); eEffect = GetNextEffect(oPC); } //:: Run NESS clean-up Spawn_OnAreaExit(); }