//:: Script Name: everaquire //:://///////////////////////////////////////////// //:: Example XP2 OnItemAcquireScript //:: x2_mod_def_aqu //:: (c) 2003 Bioware Corp. //::////////////////////////////////////////////// /* Put into: OnItemAcquire Event */ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: 2003-07-16 //:: Modified by Genisys / Guile 5/20/08 //::////////////////////////////////////////////// #include "x2_inc_switches" void main() { //IMPORTANT THIS MUST BE IN YOUR OnAcquireItem Module Event Script //This is a fix for the Inventory Organizing System! object oPC = GetModuleItemAcquiredBy(); if(GetLocalInt(oPC, "ORGANIZING")==1) { return; } object oItem = GetModuleItemAcquired(); //This is my addition to the base bioware script //All PC items aquired cannot be pick pocketed! if(GetIsPC(oPC)) { SetPickpocketableFlag(oItem,FALSE); } // * Generic Item Script Execution Code // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, // * it will execute a script that has the same name as the item's tag // * inside this script you can manage scripts for all events by checking against // * GetUserDefinedItemEventNumber(). See x2_it_example.nss if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) { SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACQUIRE); int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); if (nRet == X2_EXECUTE_SCRIPT_END) { return; } } }