#include "nw_i0_spells" #include "inc_suffocate" void main() { //Declare major variables object oCaster = GetAreaOfEffectCreator(); object oTarget = GetFirstInPersistentObject(); while(GetIsObjectValid(oTarget)) { if(GetIsEnemy(oTarget, oCaster)) { Suffocate(oTarget); } oTarget = GetNextInPersistentObject(); } }