//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 7, 2002
//:://////////////////////////////////////////////

#include "x2_inc_spellhook"

void main()
{

/*
  Spellcast Hook Code
  Added 2003-06-20 by Georg
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook


    //Declare major variables
    object oTarget = GetSpellTargetObject();
    effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY);
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
    effect eSanc = EffectEthereal();

    effect eLink = EffectLinkEffects(eVis, eSanc);
    eLink = EffectLinkEffects(eLink, eDur);

    int nDuration = GetCasterLevel(OBJECT_SELF);
    //Enter Metamagic conditions
    int nMetaMagic = GetMetaMagicFeat();
    if (nMetaMagic == METAMAGIC_EXTEND)
    {
        nDuration = nDuration *2; //Duration is +100%
    }
    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ETHEREALNESS, FALSE));
    //Apply the VFX impact and effects
    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
}