//Script Name: onunaquireitem ////////////////////////////////////////// //Created By: Genisys (Guile) //Created On: 3/05/08 (Update 8/10/08) ///////////////////////////////////////// /* This script goes in the OnUnAquireItem Module Event in the Module Properties This script accurately nails a player for pick pocketing another player. It doesn't fire if they are pick pocketing anything but a player. The Tag Standard Bioware Tag-Based Scripting will still fire reguardless. */ //////////////////////////////////////// //Required Include #include "x2_inc_switches" void main() { //IMPORTANT THIS MUST BE IN YOUR OnUnAcquireItem Module Event Script //This is a fix for the Inventory Organizing System! object oPC = GetModuleItemLostBy(); if(GetLocalInt(oPC, "ORGANIZING")==1) { return; } object oItem = GetModuleItemLost(); object oRobbed; oRobbed = GetModuleItemLostBy(); object oThief; oThief = GetModuleItemAcquiredBy(); object oLost; oLost = GetModuleItemLost(); object oFound; oFound = GetModuleItemAcquired(); string sMsg; sMsg = "You can't pick player's pockets, it's not permitted!"; //Let's make sure the thief is a PC, or continue on to the tag based scripting if (GetIsPC(oThief)) { //Lets see if they have Pick Pocket Skills if(GetSkillRank(SKILL_PICK_POCKET, oThief, TRUE)>0) { //Lets make sure they took it from a PC and not an NPC or Monster. if(GetIsPC(oRobbed)) { //Let's make sure the thief isn't crafting. if(oRobbed != oThief) { //Lets make sure the the thief is the one who disturbed the inventory //of the person who lost the item. (This needs to be tested thoroughly) // if(GetLastDisturbed()== oThief) //Delete the // Below and the // where } appears below as well to activate. // { //Give the item back, destroy the one they took, and kill the thief. ActionTakeItem(oFound, oThief); ActionGiveItem(oFound, oRobbed); SendMessageToPC(oThief, sMsg); effect eEffect; eEffect = EffectDeath(); eEffect = SupernaturalEffect(eEffect); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oThief)); AssignCommand(oThief, SpeakString("I'm a thief!!", TALKVOLUME_SHOUT)); //} } } } } //This script destroys all items dropped if not in combat (disarmed) //or if the item is put into a container in the module. //Simply place // before Execute to turn off. ExecuteScript("trashem",OBJECT_SELF); /////////////////////////////////////////////////////////////////////////// //Your Code Goes here... /////////////////////////////////////////////////////////////////////////// ///////////STANDARD XP2 TAG BASED SCRIPTING CODE/////////////////////////// //Tag Based Scripting Check if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) { SetUserDefinedItemEventNumber(X2_ITEM_EVENT_UNACQUIRE); int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); if (nRet == X2_EXECUTE_SCRIPT_END) { return; } } //Main Script End }