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@ -7,6 +7,6 @@ Now supporting eight class slots!
This is the revised edition of the classic Paths of Ascension module, which is highly customized & more player friendly. This module has loads of customization options right at your fingertips, color text, chat commands / emotes / appearances / 2 item forges, if it can be created it's IN THERE! This is the revised edition of the classic Paths of Ascension module, which is highly customized & more player friendly. This module has loads of customization options right at your fingertips, color text, chat commands / emotes / appearances / 2 item forges, if it can be created it's IN THERE!
## Requirements ## Requirements
* [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/releases) * [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/src/branch/main/Release)
* [CEP 3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack) * [CEP 3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack)
* [ACP v4.1](https://neverwintervault.org/project/nwnee/hakpak/alternate-combat-animations-pack-acp-41-hak-and-nit-automated-wizard-version) * [ACP v4.1](https://neverwintervault.org/project/nwnee/hakpak/alternate-combat-animations-pack-acp-41-hak-and-nit-automated-wizard-version)

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@ -118,11 +118,15 @@ void main()
//Declare major variables //Declare major variables
int nLevel = GetLevelByClass(CLASS_TYPE_BARD) + int nLevel = GetLevelByClass(CLASS_TYPE_BARD) +
GetLevelByClass(CLASS_TYPE_MINSTREL_EDGE)/2 +
GetLevelByClass(CLASS_TYPE_DIRGESINGER) + GetLevelByClass(CLASS_TYPE_DIRGESINGER) +
GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD) +
GetLevelByClass(CLASS_TYPE_VIRTUOSO);
GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST) +
GetLevelByClass(CLASS_TYPE_HEARTWARDER) +
GetLevelByClass(CLASS_TYPE_SPELLDANCER) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD) +
GetLevelByClass(CLASS_TYPE_BLADESINGER) +
GetLevelByClass(CLASS_TYPE_VIRTUOSO);
if (GetHasFeat(FEAT_SONG_WHITE_RAVEN, OBJECT_SELF)) if (GetHasFeat(FEAT_SONG_WHITE_RAVEN, OBJECT_SELF))
nLevel += GetLevelByClass(CLASS_TYPE_CRUSADER) + GetLevelByClass(CLASS_TYPE_WARBLADE); nLevel += GetLevelByClass(CLASS_TYPE_CRUSADER) + GetLevelByClass(CLASS_TYPE_WARBLADE);

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