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6 Commits
1.77 ... main

Author SHA1 Message Date
Jaysyn904
7cabddf4b3 2025/08/15 Updates
Updated for PRC8 updates.
2025-08-15 14:47:26 -04:00
Jaysyn904
039739c844 Update README.md 2025-06-18 17:18:01 -04:00
Jaysyn904
4c8b8d70a6 Updated for epic PrC expansion
Updated for epic PrC expansion
Full compile.
2025-06-08 14:31:01 -04:00
Jaysyn904
f601311992 Removed PnP Bleed system
Removed PnP Bleed system, it wasn't meant to be used like it was being used.
Full compile.
2025-06-03 11:19:54 -04:00
Jaysyn904
076fcfd6bc Updated chat event to allow NUI Spellcast system
Updated chat event to allow NUI Spellcast system.
2025-05-31 10:13:21 -04:00
Jaysyn904
359b31c3c7 Updated for PRC8 v4.20
Updated for PRC8 v4.20
2025-05-31 01:01:06 -04:00
243 changed files with 1821 additions and 1314 deletions

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@ -7,6 +7,6 @@ Now supporting eight class slots!
This is the revised edition of the classic Paths of Ascension module, which is highly customized & more player friendly. This module has loads of customization options right at your fingertips, color text, chat commands / emotes / appearances / 2 item forges, if it can be created it's IN THERE!
## Requirements
* [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/src/branch/main/Release)
* [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/releases)
* [CEP 3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack)
* [ACP v4.1](https://neverwintervault.org/project/nwnee/hakpak/alternate-combat-animations-pack-acp-41-hak-and-nit-automated-wizard-version)

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@ -118,15 +118,11 @@ void main()
//Declare major variables
int nLevel = GetLevelByClass(CLASS_TYPE_BARD) +
GetLevelByClass(CLASS_TYPE_MINSTREL_EDGE)/2 +
GetLevelByClass(CLASS_TYPE_DIRGESINGER) +
GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST) +
GetLevelByClass(CLASS_TYPE_HEARTWARDER) +
GetLevelByClass(CLASS_TYPE_SPELLDANCER) +
GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD) +
GetLevelByClass(CLASS_TYPE_BLADESINGER) +
GetLevelByClass(CLASS_TYPE_VIRTUOSO);
if (GetHasFeat(FEAT_SONG_WHITE_RAVEN, OBJECT_SELF))
nLevel += GetLevelByClass(CLASS_TYPE_CRUSADER) + GetLevelByClass(CLASS_TYPE_WARBLADE);

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