Tweaked some undead
Tweaked some undead. Added some map pins. Full compile.
This commit is contained in:
@@ -1,13 +1,16 @@
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
object oArea = GetArea(OBJECT_SELF);
|
||||
// place here the % chance of rest being interruped excample here 33% chance of rest being interuped
|
||||
SetLocalInt(oArea, "nMonChance",30);
|
||||
// place here the blueprint refrenfrence tag of the creature you wish to attack them
|
||||
// or place the word CUSTOM which will send a 201 event to the area starting your won script
|
||||
// here it is a goblin
|
||||
SetLocalString(oArea, "sMonster","nw_skelwarr01");
|
||||
}
|
||||
|
||||
// If the entering creature is an undead and not a player
|
||||
if (GetRacialType(OBJECT_SELF) == RACIAL_TYPE_UNDEAD && !GetIsPC(OBJECT_SELF))
|
||||
{
|
||||
effect eUltravision = EffectUltravision();
|
||||
eUltravision = SupernaturalEffect(eUltravision);
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eUltravision, OBJECT_SELF);
|
||||
}
|
||||
|
||||
// Set area parameters
|
||||
SetLocalInt(oArea, "nMonChance", 30); // 30% chance of rest being interrupted
|
||||
SetLocalString(oArea, "sMonster", "nw_skelwarr01"); // Monster blueprint or "CUSTOM"
|
||||
}
|
Reference in New Issue
Block a user