Tweaked some undead
Tweaked some undead. Added some map pins. Full compile.
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@@ -9,6 +9,6 @@ void main()
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if (GetIsObjectValid(oCreature) == TRUE && GetIsPC(oCreature) == TRUE)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCurse(), oCreature, 90.0f);
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SendMessageToPC(oCreature, "The very air you breath in these catacombs is cursed.");
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SendMessageToPC(oCreature, "The very air you breathe in these catacombs is cursed.");
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}
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}
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