Disabled most ExportPlayer functions

Disabled most ExportPlayer functions
This commit is contained in:
Jaysyn904
2023-09-07 00:07:21 -04:00
parent 86aeba546a
commit f2dd0ca319
14 changed files with 12 additions and 12 deletions

View File

@@ -144,12 +144,12 @@ if(GetIsPC(oPlayer))
//IF it's a multiplayer game..
if(MULTI_PLAYER)
{
DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
FloatingTextStringOnCreature("Your character was saved.", oPC);
//DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
//FloatingTextStringOnCreature("Your character was saved.", oPC);
}
else
{
DelayCommand(2.0, DoSinglePlayerAutoSave());
//DelayCommand(2.0, DoSinglePlayerAutoSave());
}
//Remove any death tokens in their inventory..
object oDeath = GetItemPossessedBy(oPC, "death");