Disabled most ExportPlayer functions
Disabled most ExportPlayer functions
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@@ -144,12 +144,12 @@ if(GetIsPC(oPlayer))
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//IF it's a multiplayer game..
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if(MULTI_PLAYER)
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{
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DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
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FloatingTextStringOnCreature("Your character was saved.", oPC);
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//DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
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//FloatingTextStringOnCreature("Your character was saved.", oPC);
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}
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else
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{
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DelayCommand(2.0, DoSinglePlayerAutoSave());
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//DelayCommand(2.0, DoSinglePlayerAutoSave());
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}
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//Remove any death tokens in their inventory..
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object oDeath = GetItemPossessedBy(oPC, "death");
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