Disabled most ExportPlayer functions

Disabled most ExportPlayer functions
This commit is contained in:
Jaysyn904
2023-09-07 00:07:21 -04:00
parent 86aeba546a
commit f2dd0ca319
14 changed files with 12 additions and 12 deletions

View File

@@ -155,7 +155,7 @@ SetName(oRainbow2, ChaoticText(GetName(oRainbow2, TRUE)));
//To deactivate this feature, simply type // at the start of the line below.
DelayCommand(60.0, ExecuteScript("savepcinfo", OBJECT_SELF));
//DelayCommand(60.0, ExecuteScript("savepcinfo", OBJECT_SELF)); //:: PRC handles this now
//////////////////////////////////////////////////////////////////////////

View File

@@ -64,9 +64,9 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
//Delete the // on the next 2 lines below to activate Automatic Character Saving.
if(IsShifterMorphed(oPC)!=1)
{
DelayCommand(2.0, ExportSingleCharacter(oPC));
//DelayCommand(2.0, ExportSingleCharacter(oPC));
FloatingTextStringOnCreature("Your character was saved!", oPC);
//FloatingTextStringOnCreature("Your character was saved!", oPC);
}
//////////////////////////////////////////////////////////////////////////////
if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||

View File

@@ -259,7 +259,7 @@ void main()
//Save the PC's character instantly.. (If it's a multiplayer game..)
if(MULTI_PLAYER)
{
ExportSingleCharacter(oPC);
//ExportSingleCharacter(oPC);
}
//Clear the PC's Reputation immediately...

View File

@@ -58,11 +58,11 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
if(MULTI_PLAYER)
{
DelayCommand(3.0, ExportSingleCharacter(oPC));
//DelayCommand(3.0, ExportSingleCharacter(oPC));
}
else
{
DelayCommand(2.0, DoSinglePlayerAutoSave());
//DelayCommand(2.0, DoSinglePlayerAutoSave());
}
if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||

View File

@@ -144,12 +144,12 @@ if(GetIsPC(oPlayer))
//IF it's a multiplayer game..
if(MULTI_PLAYER)
{
DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
FloatingTextStringOnCreature("Your character was saved.", oPC);
//DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
//FloatingTextStringOnCreature("Your character was saved.", oPC);
}
else
{
DelayCommand(2.0, DoSinglePlayerAutoSave());
//DelayCommand(2.0, DoSinglePlayerAutoSave());
}
//Remove any death tokens in their inventory..
object oDeath = GetItemPossessedBy(oPC, "death");

View File

@@ -501,7 +501,7 @@ else
int MULTI_PLAYER = GetLocalInt(GetModule(), "multi");
if(MULTI_PLAYER)
{
DoExportCharacters();
//DoExportCharacters();
}
}
@@ -510,7 +510,7 @@ else
{
//Do a quick save...
DoSinglePlayerAutoSave();
//DoSinglePlayerAutoSave();
}
else //Otherwise Do nothing..
{}
@@ -631,7 +631,7 @@ int nMorph;
if(MULTI_PLAYER)
{
//Always export before a restart...
ExportSingleCharacter(oObject);
//ExportSingleCharacter(oObject);
SendMessageToPC(oObject, "Character Saved!");
}
}