Added more creature model overrides
Added more creature model overrides. Added another "boss" creature to the Labyrinth. Tweaked several other creatures. Full compile. Updated release archive.
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@@ -69,6 +69,81 @@ void SetCampSpawn(object oCamp, string sCamp, location lCamp)
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// Place Custom Camps Here
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// -------------------------------------------
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//:: Boneklaw patrol
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if (sCamp == "boneklaw_patrol")
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{
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//:: Set Number of Placeables
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int nPlcNum = 0;
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SetLocalInt(oCamp, "CampNumP", nPlcNum);
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//:: Set Number of Creatures
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int nSpawnNum = 2 + nDifficulty + d3(2);
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SetLocalInt(oCamp, "CampNumC", nSpawnNum);
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//:: Set Radius of Camp
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SetLocalFloat(oCamp, "CampRadius", 10.0);
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// Set Creature 0 to be Trigger
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// Script 00 : Kill him and the Camp Despawns
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// SetLocalString(oCamp, "CampTrigger", "C0");
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// SetLocalInt(oCamp, "CampTriggerScript", 0);
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//:: Set Placeable 0 to be Camp Center
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SetLocalString(oCamp, "CampCenter", "P0");
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//:: Set Placeable 0 and Spawn Flags
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//:: First Placeable always Spawns at Center of Camp
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//:: If CampCenter Is Not Set
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//SetLocalString(oCamp, "CampP0", "poa_corpse001");
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//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
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// Set Creature 0 and Spawn Flags
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SetLocalString(oCamp, "CampC0", "grp_boneklaw");
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SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
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// Set Creature 1 and Spawn Flags
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SetLocalString(oCamp, "CampC1", "grp_boneklaw");
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SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
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// Set Creature 2 and Spawn Flags
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SetLocalString(oCamp, "CampC2", "grp_boneklaw");
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SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
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// Set Creature 3 and Spawn Flags
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SetLocalString(oCamp, "CampC3", "grp_boneklaw");
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SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
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// Set Creature 4 and Spawn Flags
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SetLocalString(oCamp, "CampC4", "grp_boneklaw");
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SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
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// Set Creature 5 and Spawn Flags
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SetLocalString(oCamp, "CampC5", "grp_boneklaw");
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SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
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// Set Creature 6 and Spawn Flags
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SetLocalString(oCamp, "CampC6", "grp_boneklaw");
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SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
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// Set Creature 7 and Spawn Flags
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SetLocalString(oCamp, "CampC7", "grp_boneklaw");
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SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
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// Set Creature 8 and Spawn Flags
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SetLocalString(oCamp, "CampC8", "grp_boneklaw");
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SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
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// Set Creature 9 and Spawn Flags
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SetLocalString(oCamp, "CampC9", "grp_boneklaw");
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SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
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// Set Creature 10 and Spawn Flags
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SetLocalString(oCamp, "CampC10", "grp_boneklaw");
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SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
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}
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//:: Boneklaw patrol
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//:: Ghouls, Ghasts & supper
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if (sCamp == "ghoul_feast")
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{
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