Added more creature model overrides

Added more creature model overrides.  Added another "boss" creature to the Labyrinth.  Tweaked several other creatures.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-04-07 18:07:07 -04:00
parent bfbbd2f1ac
commit dc236b3073
146 changed files with 122012 additions and 76538 deletions

View File

@@ -69,6 +69,81 @@ void SetCampSpawn(object oCamp, string sCamp, location lCamp)
// Place Custom Camps Here
// -------------------------------------------
//:: Boneklaw patrol
if (sCamp == "boneklaw_patrol")
{
//:: Set Number of Placeables
int nPlcNum = 0;
SetLocalInt(oCamp, "CampNumP", nPlcNum);
//:: Set Number of Creatures
int nSpawnNum = 2 + nDifficulty + d3(2);
SetLocalInt(oCamp, "CampNumC", nSpawnNum);
//:: Set Radius of Camp
SetLocalFloat(oCamp, "CampRadius", 10.0);
// Set Creature 0 to be Trigger
// Script 00 : Kill him and the Camp Despawns
// SetLocalString(oCamp, "CampTrigger", "C0");
// SetLocalInt(oCamp, "CampTriggerScript", 0);
//:: Set Placeable 0 to be Camp Center
SetLocalString(oCamp, "CampCenter", "P0");
//:: Set Placeable 0 and Spawn Flags
//:: First Placeable always Spawns at Center of Camp
//:: If CampCenter Is Not Set
//SetLocalString(oCamp, "CampP0", "poa_corpse001");
//SetLocalString(oCamp, "CampP0_Flags", "SP_SF");
// Set Creature 0 and Spawn Flags
SetLocalString(oCamp, "CampC0", "grp_boneklaw");
SetLocalString(oCamp, "CampC0_Flags", "SP_RW_SG");
// Set Creature 1 and Spawn Flags
SetLocalString(oCamp, "CampC1", "grp_boneklaw");
SetLocalString(oCamp, "CampC1_Flags", "SP_RW_SG");
// Set Creature 2 and Spawn Flags
SetLocalString(oCamp, "CampC2", "grp_boneklaw");
SetLocalString(oCamp, "CampC2_Flags", "SP_RW_SG");
// Set Creature 3 and Spawn Flags
SetLocalString(oCamp, "CampC3", "grp_boneklaw");
SetLocalString(oCamp, "CampC3_Flags", "SP_RW_SG");
// Set Creature 4 and Spawn Flags
SetLocalString(oCamp, "CampC4", "grp_boneklaw");
SetLocalString(oCamp, "CampC4_Flags", "SP_RW_SG");
// Set Creature 5 and Spawn Flags
SetLocalString(oCamp, "CampC5", "grp_boneklaw");
SetLocalString(oCamp, "CampC5_Flags", "SP_RW_SG");
// Set Creature 6 and Spawn Flags
SetLocalString(oCamp, "CampC6", "grp_boneklaw");
SetLocalString(oCamp, "CampC6_Flags", "SP_RW_SG");
// Set Creature 7 and Spawn Flags
SetLocalString(oCamp, "CampC7", "grp_boneklaw");
SetLocalString(oCamp, "CampC7_Flags", "SP_RW_SG");
// Set Creature 8 and Spawn Flags
SetLocalString(oCamp, "CampC8", "grp_boneklaw");
SetLocalString(oCamp, "CampC8_Flags", "SP_RW_SG");
// Set Creature 9 and Spawn Flags
SetLocalString(oCamp, "CampC9", "grp_boneklaw");
SetLocalString(oCamp, "CampC9_Flags", "SP_RW_SG");
// Set Creature 10 and Spawn Flags
SetLocalString(oCamp, "CampC10", "grp_boneklaw");
SetLocalString(oCamp, "CampC10_Flags", "SP_RW_SG");
}
//:: Boneklaw patrol
//:: Ghouls, Ghasts & supper
if (sCamp == "ghoul_feast")
{