Added more creature model overrides
Added more creature model overrides. Added another "boss" creature to the Labyrinth. Tweaked several other creatures. Full compile. Updated release archive.
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@@ -27,7 +27,7 @@
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const int DEBUG_MODE = FALSE;
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// DEBUG - TRUE or FALSE(Set to TRUE by default - Visual effect for trap creation)
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const int DO_EFFECTS = TRUE;
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const int DO_EFFECTS = FALSE;
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// Area trap respawner timer
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// When a player enters the area objects are scanned and trapped, if set
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