Added more creature model overrides

Added more creature model overrides.  Added another "boss" creature to the Labyrinth.  Tweaked several other creatures.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-04-07 18:07:07 -04:00
parent bfbbd2f1ac
commit dc236b3073
146 changed files with 122012 additions and 76538 deletions

View File

@@ -0,0 +1,28 @@
void main()
{
object oTarget;
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Only fire once per PC.
if ( GetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
SetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
// Close and lock "HUNEFER_DOOR".
AssignCommand(oTarget, ActionCloseDoor(oTarget));
SetLocked(oTarget, TRUE);
// Setting the requirement for a specific key to unlock "HUNEFER_DOOR".
SetLockKeyRequired(oTarget);
SetLockKeyTag(oTarget, "HUNEFER_KEY");
// Setting lock data for "HUNEFER_DOOR".
SetLockLockable(oTarget, FALSE);
SetLockUnlockDC(oTarget, 30);
}