Updated for NWNEE 37-13

Updated for NWNEE 37-13.  Updated NWNxEE scripts.  CODI Core AI tweaks.  Added Diamond Golem AI.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2025-01-10 19:01:12 -05:00
parent 37c79b6d57
commit ce72b8d120
685 changed files with 6642 additions and 7699 deletions

View File

@@ -2,7 +2,6 @@
/// @brief Facilitates renaming, overriding and customization of player names.
/// @{
/// @file nwnx_rename.nss
#include "nwnx"
const string NWNX_Rename = "NWNX_Rename"; ///< @private
@@ -46,35 +45,26 @@ void NWNX_Rename_ClearPCNameOverride(object oTarget, object oObserver = OBJECT_I
void NWNX_Rename_SetPCNameOverride(object oTarget, string sNewName, string sPrefix = "" , string sSuffix = "" ,
int iPlayerNameState = NWNX_RENAME_PLAYERNAME_DEFAULT, object oObserver = OBJECT_INVALID)
{
string sFunc = "SetPCNameOverride";
NWNX_PushArgumentObject(oObserver);
NWNX_PushArgumentInt(iPlayerNameState);
NWNX_PushArgumentString(sSuffix);
NWNX_PushArgumentString(sPrefix);
NWNX_PushArgumentString(sNewName);
NWNX_PushArgumentObject(oTarget);
NWNX_CallFunction(NWNX_Rename, sFunc);
NWNXPushObject(oObserver);
NWNXPushInt(iPlayerNameState);
NWNXPushString(sSuffix);
NWNXPushString(sPrefix);
NWNXPushString(sNewName);
NWNXPushObject(oTarget);
NWNXCall(NWNX_Rename, "SetPCNameOverride");
}
string NWNX_Rename_GetPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID)
{
string sFunc = "GetPCNameOverride";
NWNX_PushArgumentObject(oObserver);
NWNX_PushArgumentObject(oTarget);
NWNX_CallFunction(NWNX_Rename, sFunc);
return NWNX_GetReturnValueString();
NWNXPushObject(oObserver);
NWNXPushObject(oTarget);
NWNXCall(NWNX_Rename, "GetPCNameOverride");
return NWNXPopString();
}
void NWNX_Rename_ClearPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID, int clearAll = FALSE)
{
string sFunc = "ClearPCNameOverride";
NWNX_PushArgumentInt(clearAll);
NWNX_PushArgumentObject(oObserver);
NWNX_PushArgumentObject(oTarget);
NWNX_CallFunction(NWNX_Rename, sFunc);
NWNXPushInt(clearAll);
NWNXPushObject(oObserver);
NWNXPushObject(oTarget);
NWNXCall(NWNX_Rename, "ClearPCNameOverride");
}