Updated for NWNEE 37-13

Updated for NWNEE 37-13.  Updated NWNxEE scripts.  CODI Core AI tweaks.  Added Diamond Golem AI.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2025-01-10 19:01:12 -05:00
parent 37c79b6d57
commit ce72b8d120
685 changed files with 6642 additions and 7699 deletions

View File

@@ -2,7 +2,6 @@
/// @brief Define racial and subrace characteristics.
/// @{
/// @file nwnx_race.nss
#include "nwnx"
const string NWNX_Race = "NWNX_Race"; ///< @private
@@ -54,37 +53,50 @@ int NWNX_Race_GetParentRace(int iRace);
/// or Favored Enemy: Wild Elf
void NWNX_Race_SetFavoredEnemyFeat(int iRace, int iFeat);
/// @brief Removes any nwnx_race 'Effects' on the targeted creature. Suppression lasts until levelup, next login, or Reactivated by function.
/// @param oCreature The creature to suppress
/// @note Not all nwnx_race modifiers are achieved via effect. Those that are not directly consider the creatures current race.
void NWNX_Race_SuppressCreatureRaceEffects(object oCreature);
/// @brief Reactivates the nwnx_race 'Effects' on the targeted creature after they were Suppressed.
/// @param oCreature The creature to reactive
/// @note Safe to use on non-suppressed creatures - Triggers a refresh of effects but won't stack.
void NWNX_Race_ReactivateCreatureRaceEffects(object oCreature);
/// @}
void NWNX_Race_SetRacialModifier(int iRace, int iMod, int iParam1, int iParam2 = 0xDEADBEEF, int iParam3 = 0xDEADBEEF)
{
string sFunc = "SetRacialModifier";
NWNX_PushArgumentInt(iParam3);
NWNX_PushArgumentInt(iParam2);
NWNX_PushArgumentInt(iParam1);
NWNX_PushArgumentInt(iMod);
NWNX_PushArgumentInt(iRace);
NWNX_CallFunction(NWNX_Race, sFunc);
NWNXPushInt(iParam3);
NWNXPushInt(iParam2);
NWNXPushInt(iParam1);
NWNXPushInt(iMod);
NWNXPushInt(iRace);
NWNXCall(NWNX_Race, "SetRacialModifier");
}
int NWNX_Race_GetParentRace(int iRace)
{
string sFunc = "GetParentRace";
NWNX_PushArgumentInt(iRace);
NWNX_CallFunction(NWNX_Race, sFunc);
return NWNX_GetReturnValueInt();
NWNXPushInt(iRace);
NWNXCall(NWNX_Race, "GetParentRace");
return NWNXPopInt();
}
void NWNX_Race_SetFavoredEnemyFeat(int iRace, int iFeat)
{
string sFunc = "SetFavoredEnemyFeat";
NWNX_PushArgumentInt(iFeat);
NWNX_PushArgumentInt(iRace);
NWNX_CallFunction(NWNX_Race, sFunc);
NWNXPushInt(iFeat);
NWNXPushInt(iRace);
NWNXCall(NWNX_Race, "SetFavoredEnemyFeat");
}
void NWNX_Race_SuppressCreatureRaceEffects(object creature)
{
NWNXPushObject(creature);
NWNXCall(NWNX_Race, "SuppressCreatureRaceEffects");
}
void NWNX_Race_ReactivateCreatureRaceEffects(object oCreature)
{
NWNXPushObject(oCreature);
NWNXCall(NWNX_Race, "ReactivateCreatureRaceEffects");
}