Updated for NWNEE 37-13
Updated for NWNEE 37-13. Updated NWNxEE scripts. CODI Core AI tweaks. Added Diamond Golem AI. Full compile. Updated release archive.
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@@ -2,7 +2,6 @@
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/// @brief Allows the appearance and some other things of creatures to be overridden per player.
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/// @{
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/// @file nwnx_appearance.nss
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#include "nwnx"
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const string NWNX_Appearance = "NWNX_Appearance"; ///< @private
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@@ -49,25 +48,18 @@ int NWNX_Appearance_GetOverride(object oPlayer, object oCreature, int nType);
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void NWNX_Appearance_SetOverride(object oPlayer, object oCreature, int nType, int nValue)
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{
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string sFunc = "SetOverride";
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NWNX_PushArgumentInt(nValue);
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NWNX_PushArgumentInt(nType);
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NWNX_PushArgumentObject(oCreature);
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NWNX_PushArgumentObject(oPlayer);
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NWNX_CallFunction(NWNX_Appearance, sFunc);
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NWNXPushInt(nValue);
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NWNXPushInt(nType);
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NWNXPushObject(oCreature);
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NWNXPushObject(oPlayer);
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NWNXCall(NWNX_Appearance, "SetOverride");
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}
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int NWNX_Appearance_GetOverride(object oPlayer, object oCreature, int nType)
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{
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string sFunc = "GetOverride";
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NWNX_PushArgumentInt(nType);
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NWNX_PushArgumentObject(oCreature);
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NWNX_PushArgumentObject(oPlayer);
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NWNX_CallFunction(NWNX_Appearance, sFunc);
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return NWNX_GetReturnValueInt();
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NWNXPushInt(nType);
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NWNXPushObject(oCreature);
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NWNXPushObject(oPlayer);
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NWNXCall(NWNX_Appearance, "GetOverride");
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return NWNXPopInt();
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}
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