Updated for NWNEE 37-13
Updated for NWNEE 37-13. Updated NWNxEE scripts. CODI Core AI tweaks. Added Diamond Golem AI. Full compile. Updated release archive.
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@@ -73,14 +73,16 @@ Open up the No Casting Area and edit the area to see how it's set up properly.
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void main()
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{
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//Declare Major Variables;
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int nSpell=GetSpellId();
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object oCaster = OBJECT_SELF;
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object sTarget = PRCGetSpellTargetObject();
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object sItem = PRCGetSpellCastItem();
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int nSpell =PRCGetSpellId();
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int nCastLevel = GetCasterLevel(OBJECT_SELF);
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int zInt;
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object oCaster = OBJECT_SELF;
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object sTarget = PRCGetSpellTargetObject();
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object sItem = PRCGetSpellCastItem();
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int sClass = GetLastSpellCastClass();
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location sLocation = GetSpellTargetLocation();
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int sClass = GetLastSpellCastClass();
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//Let's get the area of the PC
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string cArea = GetTag(GetArea(oCaster));
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@@ -197,7 +199,7 @@ switch (nSpell)
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///////////Modifications For All Individual Spells////////////////////////
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//Switch/Case Statments (for all spells)
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switch(nSpell)
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/* switch(nSpell)
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{
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case SPELL_ACID_FOG:
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{
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@@ -1466,7 +1468,7 @@ switch (nSpell)
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//End Switch Statement
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}
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//End Script
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}
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} */
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///////////////////////////////////////////////////
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/*
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@@ -1552,3 +1554,4 @@ switch (nSpell)
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// (commenting out end, do not touch this line!) */
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//End of Script see ya :)
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}
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