Added Dev files / hak
Added hakbuilder program. Added Dev files / hak. Added some notes.
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65
_haks/poa_dev/x1_s2_hailarrow.nss
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65
_haks/poa_dev/x1_s2_hailarrow.nss
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//::///////////////////////////////////////////////
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//:: x1_s2_hailarrow
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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One arrow per arcane archer level at all targets
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GZ SEPTEMBER 2003
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Added damage penetration
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "x0_i0_spells"
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// GZ: 2003-07-23 fixed criticals not being honored
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void DoAttack(object oTarget)
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{
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int nBonus = ArcaneArcherCalculateBonus();
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int nDamage;
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// * Roll Touch Attack
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int nTouch = TouchAttackRanged(oTarget, TRUE);
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if (nTouch > 0)
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{
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nDamage = ArcaneArcherDamageDoneByBow(nTouch ==2);
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if (nDamage > 0)
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{
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// * GZ: Added correct damage power
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effect ePhysical = EffectDamage(nDamage +10, DAMAGE_TYPE_PIERCING, IPGetDamagePowerConstantFromNumber(nBonus));
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effect eMagic = EffectDamage(nBonus +10, DAMAGE_TYPE_MAGICAL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, ePhysical, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eMagic, oTarget);
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}
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}
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}
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void main()
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{
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object oTarget;
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int nLevel = GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, OBJECT_SELF);
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int i = 0;
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float fDist = 0.0;
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float fDelay = 0.0;
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for (i = 1; i <= nLevel; i++)
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{
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oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, i);
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if (GetIsObjectValid(oTarget) == TRUE)
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{
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fDist = GetDistanceBetween(OBJECT_SELF, oTarget);
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fDelay = fDist/(3.0 * log(fDist) + 2.0);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 603));
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effect eArrow = EffectVisualEffect(357);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eArrow, oTarget);
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DelayCommand(fDelay, DoAttack(oTarget));
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}
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}
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}
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