Made sure Halloween skeletons are equipping their weapon
Made sure Halloween skeletons are equipping their weapon. Cleaned extra script calls in NPC AI. Full compile. Updated release archive.
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@@ -1,5 +1,15 @@
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#include "prc_inc_util"
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int LevelMob(object oCreature, int iLevels);
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int GetPackage(int iClass);
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void ActionDoLevelUp(object oCreature, int iLevels);
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void ActionDoLevelUp(object oCreature, int iLevels)
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{
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LevelMob(oCreature, iLevels);
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}
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int LevelMob(object oCreature, int iLevels)
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{
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@@ -25,7 +35,7 @@ while (iIndex <= iLevels)
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}
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//Force Rest to mem spells
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ForceRest(oCreature);
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PRCForceRest(oCreature);
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//Give more treasure to be lvl appropriate
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//rem this out cuz too much code is running and getting error
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@@ -161,4 +171,4 @@ switch (iClass)
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return iPackage;
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}
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//:: void main (){}
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