Made sure Halloween skeletons are equipping their weapon

Made sure Halloween skeletons are equipping their weapon.  Cleaned extra script calls in NPC AI.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-10-28 16:42:06 -04:00
parent d9e8a25bbf
commit c929e2ff75
40 changed files with 455 additions and 539 deletions

View File

@@ -1,5 +1,15 @@
#include "prc_inc_util"
int LevelMob(object oCreature, int iLevels);
int GetPackage(int iClass);
void ActionDoLevelUp(object oCreature, int iLevels);
void ActionDoLevelUp(object oCreature, int iLevels)
{
LevelMob(oCreature, iLevels);
}
int LevelMob(object oCreature, int iLevels)
{
@@ -25,7 +35,7 @@ while (iIndex <= iLevels)
}
//Force Rest to mem spells
ForceRest(oCreature);
PRCForceRest(oCreature);
//Give more treasure to be lvl appropriate
//rem this out cuz too much code is running and getting error
@@ -161,4 +171,4 @@ switch (iClass)
return iPackage;
}
//:: void main (){}