Further PRC integration

Further PRC integration.  Class & race integration.  Updated PoA loot spawn scripts for PRC classes.  Integrated PRC NPC event scripts.  Full compile.
This commit is contained in:
Jaysyn904
2022-10-09 22:53:12 -04:00
parent 55766b63b5
commit baf0860664
1708 changed files with 1746 additions and 242 deletions

View File

@@ -1,16 +1,23 @@
#include "prc_class_const"
void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int class1 = GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
int class2 = GetLevelByClass(CLASS_TYPE_BARD, oPC);
int pass = class1 + class2;
if (pass <=14){
AssignCommand(oDoor, ActionCloseDoor(oDoor));
SetLocked(oDoor, TRUE) ;
SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself.");
}
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int nClass;
nClass = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
+GetLevelByClass(CLASS_TYPE_NINJA, oPC)
+GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
if (nClass <= 14)
{
AssignCommand(oDoor, ActionCloseDoor(oDoor));
SetLocked(oDoor, TRUE) ;
SendMessageToPC(oPC, "This complex lock has detected tampering, and relocked itself.");
}
}