Further PRC integration
Further PRC integration. Class & race integration. Updated PoA loot spawn scripts for PRC classes. Integrated PRC NPC event scripts. Full compile.
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@@ -1,36 +1,50 @@
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location lTarget;
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object oTarget;
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//Put this script OnEnter
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#include "prc_class_const"
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void main()
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{
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location lTarget;
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object oTarget;
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object oPC = GetEnteringObject();
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object oPC = GetEnteringObject();
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int r = GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
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int s = GetSkillRank(SKILL_SEARCH, oPC, TRUE);
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int nClass;
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nClass = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
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+GetLevelByClass(CLASS_TYPE_NINJA, oPC)
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+GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
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+GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
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+GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
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int nSearch = GetSkillRank(SKILL_SEARCH, oPC, TRUE);
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//They must be a level 21 rogue nothing happens
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if (r <=20)
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{
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//Only if they can spot it!
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if(s >=30)
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FloatingTextStringOnCreature("You notice a strange looking crack in the wall.", oPC, FALSE);
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}
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else if (r >=21)
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{
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if(s >=34)
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{
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SendMessageToPC(oPC, "You found a secrete lever!");
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//:: They must be a level 21 rogue nothing happens
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if (nClass <= 20)
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{
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//:: Only if they can spot it!
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if(nSearch >= 30)
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{
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FloatingTextStringOnCreature("You notice a strange looking crack in the wall.", oPC, FALSE);
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}
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}
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oTarget = GetWaypointByTag("royalrogueway");
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else if (nClass >= 21)
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{
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if(nSearch >= 34)
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{
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SendMessageToPC(oPC, "You found a secret lever!");
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lTarget = GetLocation(oTarget);
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oTarget = GetWaypointByTag("royalrogueway");
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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lTarget = GetLocation(oTarget);
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DelayCommand(2.0, AssignCommand(oPC, ClearAllActions()));
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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DelayCommand(2.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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}
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}
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}
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DelayCommand(2.0, AssignCommand(oPC, ClearAllActions()));
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DelayCommand(2.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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}
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}
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}
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