Further PRC integration
Further PRC integration. Class & race integration. Updated PoA loot spawn scripts for PRC classes. Integrated PRC NPC event scripts. Full compile.
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@@ -1,28 +1,47 @@
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//IMPORTANT, use the Save As button FIRST, before you Edit This Script!
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//Put this script OnClick or OnFailToOpen
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#include "prc_class_const"
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void main()
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{
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object oPC = GetClickingObject();
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object oMe = OBJECT_SELF;
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int nClass;
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nClass = GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
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+GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
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+GetLevelByClass(CLASS_TYPE_BARD, oPC)
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+GetLevelByClass(CLASS_TYPE_HARPER, oPC)
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+GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
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+GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
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+GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)
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+GetLevelByClass(CLASS_TYPE_CULTIST_SHATTERED_PEAK, oPC)
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+GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
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+GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
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+GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oPC)
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+GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
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+GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC)
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+GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
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+GetLevelByClass(CLASS_TYPE_SUEL_ARCHANAMACH, oPC);
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if (!GetIsPC(oPC)) return;
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object oPC = GetClickingObject();
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object oMe = OBJECT_SELF;
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if (!GetIsPC(oPC)) return;
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if (nClass >= 5)
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{
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SetLocked(OBJECT_SELF, FALSE);
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if (GetLevelByClass(CLASS_TYPE_BARD, oPC)>=5 || GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>=5 ||
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GetLevelByClass(CLASS_TYPE_SORCERER, oPC)>=5)
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{
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SetLocked(OBJECT_SELF, FALSE);
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ActionOpenDoor(OBJECT_SELF);
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ActionOpenDoor(OBJECT_SELF);
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DelayCommand(7.0, ActionCloseDoor(OBJECT_SELF));
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DelayCommand(7.0, ActionCloseDoor(OBJECT_SELF));
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DelayCommand(7.1, SetLocked(OBJECT_SELF, TRUE));
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}
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DelayCommand(7.1, SetLocked(OBJECT_SELF, TRUE));
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}
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else
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{
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FloatingTextStringOnCreature("Only Magic Users are allowed within..", oPC, TRUE);
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}
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}
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else
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{
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FloatingTextStringOnCreature("Only practicioners of the arcane arts are allowed within...", oPC, TRUE);
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}
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}
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