Changed folder name.
Changed folder name.
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79
_module/nss/spawnplaceables.nss
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79
_module/nss/spawnplaceables.nss
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//Created by Guile 3/14/07
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//Place this script in the Event (OnEnter) of a trackstrigger or an area
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location lTarget;
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object oSpawn;
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object oTarget;
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object oObject;
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void main()
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{
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object oPC = GetEnteringObject();
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//Check to make sure it's a pc or stop the script here
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if (!GetIsPC(oPC)) return;
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//Replace tagname in this script with the actual tag name of the placeable.
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//resref name is the unique blueprint name It's not the same as a tagname
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//Make sure you place the proper name for each placeable in the proper place!
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oObject = GetWaypointByTag("WP_tagname_01");
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if (!GetIsObjectValid(GetNearestObjectByTag("tagname1", oObject)))
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{
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oTarget = GetWaypointByTag("WP_tagname_01");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefname", lTarget);
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}
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oObject = GetWaypointByTag("WP_tagname_01");
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if (!GetIsObjectValid(GetNearestObjectByTag("tagname1", oObject)))
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{
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oTarget = GetWaypointByTag("WP_tagname_01");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefname", lTarget);
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}
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oObject = GetWaypointByTag("WP_tagname_01");
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if (!GetIsObjectValid(GetNearestObjectByTag("tagname1", oObject)))
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{
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oTarget = GetWaypointByTag("WP_tagname_01");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefname", lTarget);
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}
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oObject = GetWaypointByTag("WP_tagname_04");
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if (!GetIsObjectValid(GetNearestObjectByTag("tagname4", oObject)))
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{
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oTarget = GetWaypointByTag("WP_tagname_04");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefname", lTarget);
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}
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oTarget = GetObjectByTag("tagnameofplaceable");
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DelayCommand(500.0, DestroyObject(oTarget, 0.0));
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oTarget = GetObjectByTag("tagnameofplaceable2");
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DelayCommand(500.0, DestroyObject(oTarget, 0.0));
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oTarget = GetObjectByTag("tagnameofplaceable3");
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DelayCommand(500.0, DestroyObject(oTarget, 0.0));
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oTarget = GetObjectByTag("tagnameofplaceable4");
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DelayCommand(500.0, DestroyObject(oTarget, 0.0));
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}
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