Changed folder name.
Changed folder name.
This commit is contained in:
103
_module/nss/server_reset3.nss
Normal file
103
_module/nss/server_reset3.nss
Normal file
@@ -0,0 +1,103 @@
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void main()
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{
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int timekeeper = GetLocalInt(GetModule(), "loadtimer");
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object PoA = (GetModule());
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//This script works off a timekeeper which more or less advanced
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//every 6 seconds by the module heartbeat, so....
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//3.38 hours after server has been started...
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if (timekeeper == 2300){
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object oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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SendMessageToPC(oWarn, "Auto Restart Sequence Will Begin In Thirty Minutes!!!");
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oWarn = GetNextPC();
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}
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}
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if (timekeeper == 2450){
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object oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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SendMessageToPC(oWarn, "Auto Restart Sequence Will Begin In FIFTEEN Minutes!!!");
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oWarn = GetNextPC();
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}
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}
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if (timekeeper == 2550){
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object oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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SendMessageToPC(oWarn, "Auto Restart Sequence Will Begin In FIVE Minutes!!!");
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oWarn = GetNextPC();
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}
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}
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if (timekeeper == 2598){
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object oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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location lVis = GetLocation(oWarn);
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SendMessageToPC(oWarn, "Auto Reload Sequence Active: Server will restart in one minute.");
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SendMessageToPC(oWarn, "You WILL have to reconnect.");
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SendMessageToPC(oWarn, "Saving all characters.");
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ExportAllCharacters();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_TIME_STOP), lVis, 5.0);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), lVis, 200.0);
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oWarn = GetNextPC();
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}
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}
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if (timekeeper == 2599){
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object oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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location lVis = GetLocation(oWarn);
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SendMessageToPC(oWarn, "Auto Restart Sequence Active, you will have to reconnect.");
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_METEOR_SWARM), lVis, 5.0);
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oWarn = GetNextPC();
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}
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}
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if (timekeeper == 2600){
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object oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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location lVis = GetLocation(oWarn);
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SendMessageToPC(oWarn, "Auto Restart Sequence Active, you will have to reconnect.");
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SendMessageToPC(oWarn, "YOU WILL BE DISCONNECTED BUT YOU MAY RECONNECT SHORTLY.");
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_METEOR_SWARM), lVis, 5.0);
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oWarn = GetNextPC();
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}
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}
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if (timekeeper == 2601){
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object oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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location lVis = GetLocation(oWarn);
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SendMessageToPC(oWarn, "Auto Restart Sequence Active, you will have to reconnect.");
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SendMessageToPC(oWarn, "YOU WILL BE DISCONNECTED BUT YOU MAY RECONNECT SHORTLY.");
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_METEOR_SWARM), lVis, 5.0);
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oWarn = GetNextPC();
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}
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}
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//4.33 hours after server has been up...crash server
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//This is not a great idea, but I left it in regaurdless..
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//2602
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if (timekeeper >= 2602){
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WriteTimestampedLogEntry("Attempting to Crash Server ");
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SetListening(PoA, TRUE);
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SetListenPattern(PoA,"**", 2500);
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WriteTimestampedLogEntry("Crash Server attempted");
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}
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}
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