Changed folder name.
Changed folder name.
This commit is contained in:
168
_module/nss/rr_debug.nss
Normal file
168
_module/nss/rr_debug.nss
Normal file
@@ -0,0 +1,168 @@
|
||||
// * colors are: "darkred", "darkblue", "darkgreen",
|
||||
// "lightred", "lightblue", "lightgreen",
|
||||
// "white", "random"
|
||||
const string DEBUGCOLOR = "white";
|
||||
|
||||
void Debug(string sData, string sLabel = "String");
|
||||
void Debugi(int iData, string sLabel = "Int ");
|
||||
void Debugf(float fData, string sLabel = "Float ");
|
||||
void Debugo(object oData, string sLabel = "Object");
|
||||
void ToAll(string s);
|
||||
void ObjectRoleCall();
|
||||
void ItemRoleCall();
|
||||
string GetAllIPs(object oItem);
|
||||
string IPType(int i);
|
||||
void ObjectAquisitionLastRoleCall();
|
||||
void ObjectAquisitionTagBasedRoleCall();
|
||||
|
||||
// 0-255: !#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz~<7E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
string Colorfy(string s, string color = "random");
|
||||
|
||||
// returns a three digit string usable by other textblitz functions
|
||||
string RandomColor();
|
||||
|
||||
void Debug(string sData, string sLabel = "String")
|
||||
{
|
||||
ToAll(sLabel + ": " + sData);
|
||||
}
|
||||
|
||||
void Debugi(int iData, string sLabel = "Int")
|
||||
{
|
||||
ToAll(sLabel + ": " + IntToString(iData));
|
||||
}
|
||||
|
||||
void Debugf(float fData, string sLabel = "Float")
|
||||
{
|
||||
ToAll(sLabel + ": " + FloatToString(fData));
|
||||
}
|
||||
|
||||
void ToAll(string s)
|
||||
{
|
||||
object oPC = GetFirstPC();
|
||||
while(GetIsObjectValid(oPC))
|
||||
{
|
||||
FloatingTextStringOnCreature(Colorfy(s, DEBUGCOLOR), oPC, FALSE);
|
||||
oPC = GetNextPC();
|
||||
}
|
||||
}
|
||||
|
||||
// returns a three digit string usable by other textblitz functions
|
||||
string RandomColor()
|
||||
{
|
||||
string x = "!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz~<7E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
||||
string c1 = "";
|
||||
string c2 = "";
|
||||
string c3 = "";
|
||||
while (c1 == "") c1 = GetSubString(x, Random(251), 1);
|
||||
while (c2 == "") c2 = GetSubString(x, Random(251), 1);
|
||||
while (c3 == "") c3 = GetSubString(x, Random(251), 1);
|
||||
return c1 + c2 + c3;
|
||||
}
|
||||
|
||||
string Colorfy(string s, string color = "random")
|
||||
{
|
||||
if (color == "darkred") color = "~ ";
|
||||
if (color == "lightred") color = "<22> ";
|
||||
if (color == "darkblue") color = " ~";
|
||||
if (color == "lightblue") color = " <20>";
|
||||
if (color == "darkgreen") color = " ~ ";
|
||||
if (color == "lightgreen") color = " <20> ";
|
||||
if (color == "white") color = "<22><><EFBFBD>";
|
||||
if (color == "random") color = RandomColor();
|
||||
return "<c" + color + ">" + s + "</c>";
|
||||
}
|
||||
|
||||
void ObjectRoleCall()
|
||||
{
|
||||
ToAll("*** *** *** OBJECT ROLE CALL *** *** ***");
|
||||
object oArea = GetArea(GetFirstPC());
|
||||
object o = GetFirstObjectInArea(oArea);
|
||||
while(GetIsObjectValid(o))
|
||||
{
|
||||
Debug("Here", GetName(o));
|
||||
o = GetNextObjectInArea(oArea);
|
||||
}
|
||||
}
|
||||
|
||||
void ItemRoleCall()
|
||||
{
|
||||
ToAll("*** *** *** ITEM ROLE CALL *** *** ***");
|
||||
object oPC = GetFirstPC();
|
||||
object oItem = GetFirstItemInInventory(oPC);
|
||||
while(GetIsObjectValid(oItem))
|
||||
{
|
||||
Debug(GetAllIPs(oItem), GetName(oItem));
|
||||
oItem = GetNextItemInInventory(oPC);
|
||||
}
|
||||
int i = 0;
|
||||
for(i=0;i<14;i++)
|
||||
{
|
||||
oItem = GetItemInSlot(i, oPC);
|
||||
if (GetIsObjectValid(oItem)) Debug(GetAllIPs(oItem), GetName(oItem));
|
||||
}
|
||||
}
|
||||
|
||||
string GetAllIPs(object oItem)
|
||||
{
|
||||
string s = "IPs are: ";
|
||||
itemproperty ip = GetFirstItemProperty(oItem);
|
||||
while(GetIsItemPropertyValid(ip))
|
||||
{
|
||||
s += " > " + IntToString(GetItemPropertyType(ip)) + " " + IntToString(GetItemPropertySubType(ip)) + " " + IntToString(GetItemPropertyDurationType(ip)) + " < ";
|
||||
ip = GetNextItemProperty(oItem);
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
void Debugo(object oData, string sLabel = "Object")
|
||||
{
|
||||
ToAll(sLabel + ": " + GetName(oData));
|
||||
}
|
||||
|
||||
void ObjectAquisitionLastRoleCall()
|
||||
{
|
||||
ToAll("*** *** *** AQUISITION LAST ROLE CALL *** *** ***");
|
||||
Debugo(GetLastAttacker(), "GetLastAttacker");
|
||||
Debugo(GetLastClosedBy(), "GetLastClosedBy");
|
||||
Debugo(GetLastDamager(), "GetLastDamager");
|
||||
Debugo(GetLastDisarmed(), "GetLastDisarmed");
|
||||
Debugo(GetLastDisturbed(), "GetLastDisturbed");
|
||||
Debugo(GetLastHostileActor(), "GetLastHostileActor");
|
||||
Debugo(GetLastKiller(), "GetLastKiller");
|
||||
Debugo(GetLastLocked(), "GetLastLocked");
|
||||
Debugo(GetLastOpenedBy(), "GetLastOpenedBy");
|
||||
Debugo(GetLastPCRested(), "GetLastPCRested");
|
||||
Debugo(GetLastPCToCancelCutscene(), "GetLastPCToCancelCutscene");
|
||||
Debugo(GetLastPerceived(), "GetLastPerceived");
|
||||
Debugo(GetLastPlayerDied(), "GetLastPlayerDied");
|
||||
Debugo(GetLastPlayerDying(), "GetLastPlayerDying");
|
||||
Debugo(GetLastRespawnButtonPresser(), "GetLastRespawnButtonPresser");
|
||||
Debugo(GetLastSpeaker(), "GetLastSpeaker");
|
||||
Debugo(GetLastSpellCaster(), "GetLastSpellCaster");
|
||||
Debugo(GetLastTrapDetected(), "GetLastTrapDetected");
|
||||
Debugo(GetLastUnlocked(), "GetLastUnlocked");
|
||||
Debugo(GetLastUsedBy(), "GetLastUsedBy");
|
||||
Debugo(GetPCItemLastEquipped(), "GetPCItemLastEquipped");
|
||||
Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy");
|
||||
Debugo(GetPCItemLastUnequipped(), "GetPCItemLastUnequipped");
|
||||
Debugo(GetPCItemLastUnequippedBy(), "GetPCItemLastUnequippedBy");
|
||||
Debugo(GetPlaceableLastClickedBy(), "GetPlaceableLastClickedBy");
|
||||
}
|
||||
|
||||
void ObjectAquisitionTagBasedRoleCall()
|
||||
{
|
||||
ToAll("*** *** *** AQUISITION TAGBASED ROLE CALL *** *** ***");
|
||||
Debugo(GetSpellCastItem(), "GetSpellCastItem");
|
||||
Debugo(GetSpellTargetObject(), "GetSpellTargetObject");
|
||||
Debugo(GetItemActivator(), "GetItemActivator");
|
||||
Debugo(GetItemActivated(), "GetItemActivated");
|
||||
Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy");
|
||||
Debugo(GetPCItemLastEquipped(), "GetPCItemLastEquipped");
|
||||
Debugo(GetPCItemLastUnequippedBy(), "GetPCItemLastUnequippedBy");
|
||||
Debugo(GetPCItemLastUnequipped(), "GetPCItemLastUnequipped");
|
||||
Debugo(GetModuleItemAcquiredBy(), "GetModuleItemAcquiredBy");
|
||||
Debugo(GetModuleItemAcquired(), "GetModuleItemAcquired");
|
||||
Debugo(GetModuleItemLostBy(), "GetModuleItemLostBy");
|
||||
Debugo(GetModuleItemLost(), "GetModuleItemLost");
|
||||
Debugo(GetSpellTargetObject(), "GetSpellTargetObject");
|
||||
}
|
Reference in New Issue
Block a user