Changed folder name.
Changed folder name.
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80
_module/nss/nwnx_rename.nss
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80
_module/nss/nwnx_rename.nss
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/// @addtogroup rename Rename
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/// @brief Facilitates renaming, overriding and customization of player names.
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/// @{
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/// @file nwnx_rename.nss
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#include "nwnx"
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const string NWNX_Rename = "NWNX_Rename"; ///< @private
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/// @anchor rename_comm_name_override_type
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/// @name Community Name Override Type
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/// @{
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const int NWNX_RENAME_PLAYERNAME_DEFAULT = 0; ///< Don't rename
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const int NWNX_RENAME_PLAYERNAME_OBFUSCATE = 1; ///< Generate random string for Community Name
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const int NWNX_RENAME_PLAYERNAME_OVERRIDE = 2; ///< Use character name specified
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const int NWNX_RENAME_PLAYERNAME_ANONYMOUS = 3; ///< Use the value of the NWNX_RENAME_ANONYMOUS_NAME environment variable
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///@}
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/// @brief Set a PC's character name and community name on the player list.
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/// @param oTarget The PC whose name is being overridden.
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/// @param sNewName The new name.
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/// @param sPrefix The prefix for their character name, sometimes used for a color code.
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/// @param sSuffix The suffix for their character name.
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/// @param iPlayerNameState How to change the Community Name, use @ref rename_comm_name_override_type "Community Name Override Type".
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/// @param oObserver If specified, the character name will appear to that specific observer as set, this overrides a global setting.
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/// @note Will not persist through saving, resets or logout.
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void NWNX_Rename_SetPCNameOverride(object oTarget, string sNewName, string sPrefix = "" , string sSuffix = "" ,
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int iPlayerNameState = NWNX_RENAME_PLAYERNAME_DEFAULT, object oObserver = OBJECT_INVALID);
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/// @brief Gets a PC's name as overridden.
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/// @param oTarget The PC whose name to query.
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/// @param oObserver The specific observer.
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/// @return The PC's name as overridden either per observer or globally.
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/// @note If you wish to get a PC's true name use `GetName(oPC, TRUE)`.
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string NWNX_Rename_GetPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID);
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/// @brief Clears an overridden PC Name.
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/// @param oTarget The PC whose overridden name to clear, use OBJECT_INVALID if you're clearing all overrides for an observer.
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/// @param oObserver The observer whose overriden name of oTarget is being cleared.
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/// If oTarget is OBJECT_INVALID then all overrides are cleared.
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/// @param clearAll If true, both the global and personal overrides will be cleared for that target PC.
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/// Requires oObserver be OBJECT_INVALID.
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void NWNX_Rename_ClearPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID, int clearAll = FALSE);
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/// @}
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void NWNX_Rename_SetPCNameOverride(object oTarget, string sNewName, string sPrefix = "" , string sSuffix = "" ,
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int iPlayerNameState = NWNX_RENAME_PLAYERNAME_DEFAULT, object oObserver = OBJECT_INVALID)
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{
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string sFunc = "SetPCNameOverride";
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NWNX_PushArgumentObject(oObserver);
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NWNX_PushArgumentInt(iPlayerNameState);
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NWNX_PushArgumentString(sSuffix);
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NWNX_PushArgumentString(sPrefix);
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NWNX_PushArgumentString(sNewName);
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NWNX_PushArgumentObject(oTarget);
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NWNX_CallFunction(NWNX_Rename, sFunc);
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}
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string NWNX_Rename_GetPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID)
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{
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string sFunc = "GetPCNameOverride";
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NWNX_PushArgumentObject(oObserver);
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NWNX_PushArgumentObject(oTarget);
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NWNX_CallFunction(NWNX_Rename, sFunc);
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return NWNX_GetReturnValueString();
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}
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void NWNX_Rename_ClearPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID, int clearAll = FALSE)
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{
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string sFunc = "ClearPCNameOverride";
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NWNX_PushArgumentInt(clearAll);
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NWNX_PushArgumentObject(oObserver);
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NWNX_PushArgumentObject(oTarget);
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NWNX_CallFunction(NWNX_Rename, sFunc);
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}
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