Changed folder name.
Changed folder name.
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72
_module/nss/mod_shielda.nss
Normal file
72
_module/nss/mod_shielda.nss
Normal file
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int GetNextShieldIndex( object oShield)
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{
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int iIndex = GetItemAppearance( oShield, ITEM_APPR_TYPE_SIMPLE_MODEL, 0);
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iIndex++;
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int iItemtype = GetBaseItemType( oShield);
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//shields
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if( iItemtype == BASE_ITEM_SMALLSHIELD)
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{
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if( iIndex == 14)
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iIndex = 21;
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else if( iIndex == 24)
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iIndex = 31;
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else if( iIndex == 34)
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iIndex = 41;
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else if( iIndex == 44)
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iIndex = 11;
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}
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else if( iItemtype == BASE_ITEM_LARGESHIELD)
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{
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if( iIndex == 14)
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iIndex = 21;
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else if( iIndex == 24)
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iIndex = 31;
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else if( iIndex == 34)
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iIndex = 41;
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else if( iIndex == 44)
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iIndex = 51; //1.69 Shields
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else if( iIndex == 57)
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iIndex = 61;
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else if( iIndex == 76)
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iIndex = 11;
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}
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else if( iItemtype == BASE_ITEM_TOWERSHIELD)
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{
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if( iIndex == 14)
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iIndex = 21;
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else if( iIndex == 24)
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iIndex = 31;
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else if( iIndex == 34)
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iIndex = 41;
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else if( iIndex == 44)
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iIndex = 51; //1.69 Shields
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else if( iIndex == 55)
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iIndex = 11;
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}
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return iIndex;
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}
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void main()
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{
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object oPlayer = GetPCSpeaker();
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object oShield = GetItemInSlot( INVENTORY_SLOT_LEFTHAND, oPlayer);
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int iIndex = GetNextShieldIndex( oShield);
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if( GetIsDM( oPlayer))
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SendMessageToPC( oPlayer, "The index is: " + IntToString( iIndex));
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object oNewShield = CopyItemAndModify(oShield, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, iIndex, TRUE);
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if( GetIsObjectValid( oNewShield))
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{
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AssignCommand( oPlayer, ActionEquipItem( oNewShield, INVENTORY_SLOT_LEFTHAND));
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DestroyObject( oShield);
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}
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else
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DestroyObject( oNewShield);
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}
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