Changed folder name.
Changed folder name.
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57
_module/nss/invroom_exit.nss
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57
_module/nss/invroom_exit.nss
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//Script Name: invroom_exit
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//////////////////////////////////////////
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//Created By: Genisys (Guile)
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//Created On: 8/05/08
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/////////////////////////////////////////
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/*
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This script goes in the OnUsed Event of
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a portal which must be in the Area
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Inventory Room. It will teleport the
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PC to where they were before they
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entered the Inventory room.
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*/
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////////////////////////////////////////
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//Main Script
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void main()
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{
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object oTarget;
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object oTarget2;
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location lTarget;
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location lTarget2;
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object oPC = GetLastUsedBy();
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lTarget = GetLocalLocation(oPC, "inv_loc");
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//If they dont' have a stored location, then send them home!
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID)
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{
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oTarget2 = GetObjectByTag("home");
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lTarget2 = GetLocation(oTarget2);
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int nInt;
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oTarget = oPC;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(3.1, AssignCommand(oPC, ActionJumpToLocation(lTarget2)));
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}
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else
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{
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oTarget = oPC;
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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}
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}
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