Changed folder name.
Changed folder name.
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20
_module/nss/immortaldeath.nss
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20
_module/nss/immortaldeath.nss
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#include "NW_I0_GENERIC"
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void main()
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{
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location lDeath = GetLocation(OBJECT_SELF);
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AssignCommand(OBJECT_SELF, SpeakString("Peace, at last, I may have peace."));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_FNF_FIRESTORM ), lDeath, 10.0f);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_FNF_DISPEL_DISJUNCTION ), lDeath, 10.0f);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectVisualEffect( VFX_IMP_HARM ), lDeath, 10.0f);
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object oKiller = GetLastKiller();
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBeam(VFX_BEAM_EVIL,OBJECT_SELF,BODY_NODE_CHEST) , oKiller, 7.0f);
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GiveXPToCreature(oKiller, 3000);
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GiveGoldToCreature(oKiller, 200000);
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object oParty = GetNextFactionMember(oKiller);
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ExecuteScript("sf_xp", OBJECT_SELF);
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}
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