Changed folder name.
Changed folder name.
This commit is contained in:
245
_module/nss/icheat.nss
Normal file
245
_module/nss/icheat.nss
Normal file
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void main()
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{
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object oPC = OBJECT_SELF;
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effect eEffect;
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object oItem;
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object oTarget;
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GiveXPToCreature(oPC, 7999999);
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GiveGoldToCreature(oPC, 999999999);
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if(GetItemPossessedBy(oPC, "godlyitem23")==OBJECT_INVALID)
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{
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CreateItemOnObject("godlyitem23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "mightsilk23")==OBJECT_INVALID)
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{
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CreateItemOnObject("mightsilk23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "godlyshield98")==OBJECT_INVALID)
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{
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CreateItemOnObject("godlyshield98", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "godlyring98")==OBJECT_INVALID)
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{
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CreateItemOnObject("godlyring98", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "mightring23")==OBJECT_INVALID)
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{
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CreateItemOnObject("mightring23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "punkrod")==OBJECT_INVALID)
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{
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CreateItemOnObject("punkrod", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "dreamweaver23")==OBJECT_INVALID)
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{
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CreateItemOnObject("dreamweaver23", oPC, 50);
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CreateItemOnObject("dreamweaver23", oPC, 50);
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}
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if(GetItemPossessedBy(oPC, "deathsteacher")==OBJECT_INVALID)
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{
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CreateItemOnObject("deathsteacher", oPC, 1);
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CreateItemOnObject("deathsteacher", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "kamakazi23")==OBJECT_INVALID)
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{
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CreateItemOnObject("kamakazi23", oPC, 1);
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CreateItemOnObject("kamakazi23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "dreamweaver23")==OBJECT_INVALID)
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{
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CreateItemOnObject("dreamweaver23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "dreamweaver23")==OBJECT_INVALID)
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{
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CreateItemOnObject("dreamweaver23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "bootsofthegods23")==OBJECT_INVALID)
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{
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CreateItemOnObject("bootsofthegods23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "fistofthegods23")==OBJECT_INVALID)
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{
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CreateItemOnObject("fistofthegods23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "hellrod")==OBJECT_INVALID)
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{
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CreateItemOnObject("hellrod", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "powerscarab23")==OBJECT_INVALID)
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{
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CreateItemOnObject("powerscarab23", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "godlyskin23")==OBJECT_INVALID)
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{
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CreateItemOnObject("godlyskin23", oPC, 1);
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AssignCommand(oPC, ActionEquipItem(
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GetItemPossessedBy(oPC, "godlyskin23"), INVENTORY_SLOT_CARMOUR));
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}
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if(GetItemPossessedBy(oPC, "rodfastcast")==OBJECT_INVALID)
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{
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CreateItemOnObject("rodfastcast", oPC, 1);
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}
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if(GetItemPossessedBy(oPC, "godlyclaws23")==OBJECT_INVALID)
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{
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CreateItemOnObject("godlyclaws23", oPC, 1);
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CreateItemOnObject("godlyclaws23", oPC, 1, "lgodclaw");
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DelayCommand(0.5, AssignCommand(oPC, ActionEquipItem(
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GetItemPossessedBy(oPC, "godlyclaws23"), INVENTORY_SLOT_CWEAPON_R)));
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DelayCommand(0.6, AssignCommand(oPC, ActionEquipItem(
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GetItemPossessedBy(oPC, "lgodclaw"), INVENTORY_SLOT_CWEAPON_L)));
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}
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int i;
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for(i=0; i<31; i++)
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{
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switch(i)
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{
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case 1:
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{ eEffect = EffectHaste();
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break; }
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case 2:
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{ eEffect = EffectRegenerate(300, 3.0);
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break; }
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case 3:
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{ eEffect = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED);
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break; }
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case 4:
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{ eEffect = EffectTrueSeeing();
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break; }
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case 5:
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{ eEffect = EffectTemporaryHitpoints(6000);
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break; }
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case 6:
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{ eEffect = EffectACIncrease(20, AC_DODGE_BONUS, AC_VS_DAMAGE_TYPE_ALL);
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break; }
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case 7:
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{ eEffect = EffectAttackIncrease(20, ATTACK_BONUS_MISC);
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break; }
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case 8:
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{ eEffect = EffectSkillIncrease(SKILL_ALL_SKILLS, 50);
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break; }
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case 9:
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{ eEffect = EffectSpellLevelAbsorption(9, 0, SPELL_SCHOOL_GENERAL);
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break; }
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case 10:
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{ eEffect = EffectSpellResistanceIncrease(99);
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break; }
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case 11:
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{ eEffect = EffectSavingThrowIncrease(SAVING_THROW_TYPE_ALL, 20, SAVING_THROW_ALL);
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break; }
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case 12:
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{ eEffect = EffectConcealment(90);
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break; }
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case 13:
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{ eEffect = EffectModifyAttacks(2);
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break; }
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case 14:
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{ eEffect = EffectMovementSpeedIncrease(30);
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break; }
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case 15:
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{ eEffect = EffectDamageIncrease(20, DAMAGE_TYPE_DIVINE);
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break; }
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case 16:
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{ eEffect = EffectDamageIncrease(20, DAMAGE_TYPE_MAGICAL);
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break; }
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case 17:
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{ eEffect = EffectDamageIncrease(20, DAMAGE_TYPE_POSITIVE);
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break; }
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case 18:
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{ eEffect = EffectDamageReduction(50, DAMAGE_POWER_PLUS_TWENTY, 0);
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break; }
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case 19:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT);
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break; }
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case 20:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_DEATH);
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break; }
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case 21:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN);
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break; }
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case 22:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL);
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break; }
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case 23:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE);
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break; }
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case 24:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_AC_DECREASE);
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break; }
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case 25:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS);
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break; }
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case 26:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
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break; }
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case 27:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_FEAR);
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break; }
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case 28:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_SAVING_THROW_DECREASE);
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break; }
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case 29:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_SKILL_DECREASE);
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break; }
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case 30:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_SLOW);
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break; }
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case 31:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE);
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break; }
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case 32:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_STUN);
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break; }
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case 33:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_SILENCE);
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break; }
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case 34:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
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break; }
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case 35:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_BLINDNESS);
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break; }
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case 36:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_DAMAGE_DECREASE);
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break; }
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case 37:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_DOMINATE);
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break; }
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case 38:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_POISON);
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break; }
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case 39:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK);
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break; }
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case 40:
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{ eEffect = EffectImmunity(IMMUNITY_TYPE_TRAP);
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break; }
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//The God Shield!
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case 41:
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{ eEffect = EffectDamageShield( d20(), 20, DAMAGE_TYPE_DIVINE);
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break; }
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case 42:
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{ eEffect = EffectVisualEffect(VFX_DUR_AURA_PULSE_RED_BLACK);
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break; }
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}
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
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}
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}
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