Changed folder name.
Changed folder name.
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85
_module/nss/forgeused.nss
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85
_module/nss/forgeused.nss
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void main()
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{
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//Declare Variables
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object oPC= GetLastUsedBy();
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object immortal = GetNearestObjectByTag("immortal2");
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object crown = GetItemPossessedBy(oPC, "ImmortalCrown2");
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location sage = GetLocation(GetWaypointByTag("sage1"));
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object immo;
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object area1 = GetArea(oPC);
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object area2;
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object oPlace;
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object party;
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object oWarn;
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location lVis;
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int nHP;
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if (immortal != OBJECT_INVALID)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(3000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE), oPC);
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return;
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}
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else if (crown == OBJECT_INVALID)
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{
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SendMessageToPC(oPC, "You must have the Immortal Crown to place in the forge!");
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(3000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE), oPC);
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return;
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}
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else
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{
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//If the pc has the crown then destroy it..
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AssignCommand(oPC, DestroyObject(crown, 0.0f));
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party = GetFirstFactionMember(oPC);
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while (party != OBJECT_INVALID)
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{
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oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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oPlace = GetArea(oWarn);
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//Only do this to people not in the area of the pc, BEFORE the crown break!
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if(oPlace!= area1)
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{
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lVis = GetLocation(oWarn);
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DelayCommand(4.0, SendMessageToPC(oWarn, "The Immortal Crown Has Been Destroyed!!!!!!!!."));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_TIME_STOP), lVis, 5.0);
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DelayCommand(5.0, SendMessageToPC(oWarn, "Suddenly, You feel The Life Energy Being Sucked From You!!!!!."));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(5000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE), oWarn);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_IMPLOSION), lVis, 5.0);
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}
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oWarn = GetNextPC();
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}
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area2 = GetArea(party);
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if (area1==area2)
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{
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nHP = GetMaxHitPoints(party);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHP), party);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_PARALYZED), party);
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//If the member is in the area and does not have a token...
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if(GetItemPossessedBy(party, "immotoken")==OBJECT_INVALID)
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{ CreateItemOnObject("immotoken", party, 1); }
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DelayCommand(0.1, AssignCommand(party, ClearAllActions()));
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DelayCommand(0.2, AssignCommand(party, JumpToLocation(sage)));
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}
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party = GetNextFactionMember(oPC);
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}
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//Else Statement End
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}
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//Main Script End
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}
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