Changed folder name.
Changed folder name.
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28
_module/nss/fky_chat_command.nss
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28
_module/nss/fky_chat_command.nss
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//::////////////////////////////////////////////////////////////////////////:://
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//:: SIMTools V3.0 Speech Integration & Management Tools Version 3.0 :://
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//:: Created By: FunkySwerve :://
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//:: Created On: April 4 2006 :://
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//:: Last Updated: March 27 2007 :://
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//:: With Thanks To: :://
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//:: Dumbo - for his amazing plugin :://
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//:: Virusman - for Linux versions, and for the reset plugin, and for :://
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//:: his excellent events plugin, without which this update would not :://
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//:: be possible :://
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//:: Dazzle - for his script samples :://
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//:: Butch - for the emote wand scripts :://
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//:: The DMFI project - for the languages conversions and many of the emotes:://
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//:: Lanessar and the players of the Myth Drannor PW - for the new languages:://
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//:: The players and DMs of Higher Ground for their input and playtesting :://
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//::////////////////////////////////////////////////////////////////////////:://
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//This script exists only to make the spoken string trigger the chat script for
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//command completion. The chat script will not fire again while it is already running,
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//as a security procaution, so to force a PC to fire the script again from it we
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//must have them DelayCommand(ExecuteScript()) this script.
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void main()
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{
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object oPC = OBJECT_SELF;
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string sCommand = GetLocalString(oPC, "FKY_CHAT_COMMAND_EXE");
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DeleteLocalString(oPC, "FKY_CHAT_COMMAND_EXE");
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SpeakString(sCommand);
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}
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