Changed folder name.
Changed folder name.
This commit is contained in:
119
_module/nss/exitarena.nss
Normal file
119
_module/nss/exitarena.nss
Normal file
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//Place on exit of an area
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//Note: This is a very important script, it should go on the exit event of
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//all area you create. (with some exceptions) This reduces lagg too!
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// Set this to FALSE if you do not want placeable inventories cleared
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int nClearPlaceInv = FALSE;
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// Set the amount of time to wait for cleaning here in seconds
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float fDelayTime = 5.0;
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void CleanArea(object oArea)
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{
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object oTrash = GetFirstObjectInArea(oArea);
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object oInvItem;
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//Check for PCs
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object oPC = GetFirstPC();
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while (GetIsObjectValid(oPC)) {
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if (GetArea(oPC) == oArea) {
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DeleteLocalInt(oArea, "CleanArea");
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return;
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}
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oPC = GetNextPC();
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}
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while(GetIsObjectValid(oTrash)) {
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string sTagPrefix = GetStringLeft(GetTag(oTrash), 15);
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// Clear remains, dropped items
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if(GetObjectType(oTrash)==OBJECT_TYPE_ITEM ||
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GetStringLowerCase(GetName(oTrash)) == "remains") {
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AssignCommand(oTrash, SetIsDestroyable(TRUE));
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if (GetHasInventory(oTrash)) {
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oInvItem = GetFirstItemInInventory(oTrash);
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while(GetIsObjectValid(oInvItem)) {
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DestroyObject(oInvItem,0.0);
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oInvItem = GetNextItemInInventory(oTrash);
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}
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}
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else DestroyObject(oTrash, 0.0);
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}
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// Clear placeable inventories
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if(GetObjectType(oTrash)==OBJECT_TYPE_PLACEABLE &&
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nClearPlaceInv == TRUE) {
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if (GetHasInventory(oTrash))
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{
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object oInvItem = GetFirstItemInInventory(oTrash);
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while(GetIsObjectValid(oInvItem)) {
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DestroyObject(oInvItem,0.0);
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oInvItem = GetNextItemInInventory(oTrash);
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}
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}
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}
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// Clear encounters
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else if (GetIsEncounterCreature(oTrash) ||
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sTagPrefix == "PWFSE_SPAWNERID")
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{
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AssignCommand(oTrash, SetIsDestroyable(TRUE));
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DestroyObject(oTrash, 0.0);
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}
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else if (GetTag(oTrash) == "ZEP_PONY_005")
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{
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AssignCommand(oTrash, SetIsDestroyable(TRUE));
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DestroyObject(oTrash, 0.0);
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}
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else if (GetTag(oTrash) == "Pack_Pony")
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{
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AssignCommand(oTrash, SetIsDestroyable(TRUE));
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DestroyObject(oTrash, 0.0);
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}
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oTrash = GetNextObjectInArea(oArea);
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}
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DeleteLocalInt(oArea, "CleanArea");
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}
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void main()
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{
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object oArea = OBJECT_SELF;
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object oPC = GetExitingObject();
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if (!GetIsPC(oPC)) return;
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object oItem;
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int nSlot;
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//Unequip all items when the player exits the arena.
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for (nSlot=0; nSlot<NUM_INVENTORY_SLOTS; nSlot++)
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{
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oItem=GetItemInSlot(nSlot, oPC);
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//unequip if valid
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if (GetIsObjectValid(oItem))
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{
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//Unequip all arena items instantly!
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if(GetTag(oItem)=="arena")
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DelayCommand(5.0, AssignCommand(oPC, ActionUnequipItem(oItem)));
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}
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}
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oItem = GetFirstItemInInventory(oPC);
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//Remove the arena token from the exiting PC
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while (GetIsObjectValid(oItem))
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{
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if (GetTag(oItem)=="arenatoken") DestroyObject(oItem);
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oItem = GetNextItemInInventory(oPC);
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}
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if (GetLocalInt(oArea, "CleanArea") != 1)
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{
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DelayCommand(fDelayTime, CleanArea(oArea));
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SetLocalInt(oArea, "CleanArea", 1);
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}
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}
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