Changed folder name.
Changed folder name.
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17
_module/nss/deadjump2.nss
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17
_module/nss/deadjump2.nss
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void main()
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{
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object deadguy = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC);
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location deadguy2 = GetLocation(GetWaypointByTag("deadguy2"));
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AssignCommand(deadguy, ClearAllActions(FALSE));
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AssignCommand(deadguy, JumpToLocation(deadguy2));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE), deadguy, 8.1);
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DelayCommand(0.2, SetPlotFlag(deadguy, TRUE));
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SendMessageToPC(deadguy, "A shock of raw power hits you. You feel the blood in your veins freeze solid, and you cannot move in the presence of the Queen.");
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SendMessageToPC(deadguy, "You try to scream, but your immobile body cannot respond.");
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DelayCommand(0.3, SetCommandable(FALSE,deadguy));
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DelayCommand(8.0, SetCommandable(TRUE,deadguy));
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DelayCommand(8.01, SetPlotFlag(deadguy, FALSE));
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DelayCommand(8.2, AssignCommand( deadguy, ClearAllActions(FALSE)));
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}
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