Changed folder name.
Changed folder name.
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41
_module/nss/clone_hb.nss
Normal file
41
_module/nss/clone_hb.nss
Normal file
@@ -0,0 +1,41 @@
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void main()
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{
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// Check if the copy is dead yet
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if(GetIsDead(OBJECT_SELF))
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{
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object oItem;
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int nSlot;
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//Copy is dead so clean it out. and run the death script.
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AssignCommand(OBJECT_SELF, SetIsDestroyable(TRUE));
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for(nSlot=0; nSlot<=17; nSlot++)
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{
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oItem=GetItemInSlot(nSlot, OBJECT_SELF);
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if (GetIsObjectValid(oItem)) DestroyObject(oItem, 0.0);
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}
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oItem=GetFirstItemInInventory(OBJECT_SELF);
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while (GetIsObjectValid(oItem))
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{
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(OBJECT_SELF);
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}
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ExecuteScript("nw_c2_default7", OBJECT_SELF);
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DestroyObject(OBJECT_SELF, 0.0);
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}
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else
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{
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DelayCommand(0.2,ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(99,MISS_CHANCE_TYPE_VS_MELEE), OBJECT_SELF));
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DelayCommand(0.4,ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(99,MISS_CHANCE_TYPE_NORMAL), OBJECT_SELF));
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DelayCommand(0.6,ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(99,MISS_CHANCE_TYPE_VS_RANGED), OBJECT_SELF));
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// copy is still alive, so do a combat round and reschedule this script
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ExecuteScript("nw_c2_default5", OBJECT_SELF);
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object oAttack = GetAttackTarget(OBJECT_SELF);
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AssignCommand(OBJECT_SELF,ActionUseFeat(FEAT_IMPROVED_DISARM,oAttack));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(99,MISS_CHANCE_TYPE_VS_MELEE), OBJECT_SELF);
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// combat rounds are 6 seconds long
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DelayCommand(6.0, ExecuteScript("clone_hb", OBJECT_SELF));
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DelayCommand(5.9,AssignCommand(OBJECT_SELF, ActionEquipMostDamagingMelee(oAttack,FALSE)));
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DelayCommand(5.8,AssignCommand(OBJECT_SELF, ActionEquipMostDamagingMelee(oAttack,TRUE)));
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}
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}
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