Changed folder name.
Changed folder name.
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123
_module/nss/cleartown.nss
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123
_module/nss/cleartown.nss
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//Script Name: cleartown (Horse Edition!)
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//////////////////////////////////////////
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//Created By: Genisys (Guile)
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//Created On: 9/17/08
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/////////////////////////////////////////
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/*
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This script goes in the OnExit event
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for all areas within your module, if
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you want to clean inventories of placeable
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objects, in some areas I suggest you save
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this under a new name FIRST!
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This script destroys all horses which are
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not assigned to a PC left in the area
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IF there are no more PCs in the area the
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script will fire.
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*/
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////////////////////////////////////////
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//Required Horse Include
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#include "x3_inc_horse"
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////////////////////////////////////////
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//OPTIONS/////
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//Note: This is a very important script, it should go on the exit event of
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//all area you create. (with some exceptions) This reduces lagg too!
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//IMPORTANT: If you change this option change the script name! (Save As)
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// Set this to TRUE if you want placeable object's inventories cleared
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int nClearPlaceInv = FALSE;
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// Set the amount of time to wait for cleaning here in seconds
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float fDelayTime = 5.0;
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/////////////////WARNING: DON'T TOUCH ANYTHING BELOW!!!////////////
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void CleanArea(object oArea)
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{
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object oTrash = GetFirstObjectInArea(oArea);
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object oInvItem;
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//Check for PCs
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object oPC = GetFirstPC();
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while (GetIsObjectValid(oPC)) {
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if(!GetIsDM(oPC)||!GetIsDMPossessed(oPC))
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{
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if (GetArea(oPC) == oArea) {
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DeleteLocalInt(oArea, "CleanArea");
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return;
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}
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}
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oPC = GetNextPC();
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}
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while(GetIsObjectValid(oTrash)) {
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string sTagPrefix = GetStringLeft(GetTag(oTrash), 15);
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// Clear remains, dropped items
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if(GetObjectType(oTrash)==OBJECT_TYPE_ITEM ||
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GetStringLowerCase(GetName(oTrash)) == "remains") {
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AssignCommand(oTrash, SetIsDestroyable(TRUE));
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if (GetHasInventory(oTrash)) {
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oInvItem = GetFirstItemInInventory(oTrash);
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while(GetIsObjectValid(oInvItem)) {
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DestroyObject(oInvItem,0.0);
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oInvItem = GetNextItemInInventory(oTrash);
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}
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}
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else DestroyObject(oTrash, 0.0);
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}
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// Clear placeable inventories
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if(GetObjectType(oTrash)==OBJECT_TYPE_PLACEABLE &&
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nClearPlaceInv == TRUE) {
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if (GetHasInventory(oTrash))
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{
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object oInvItem = GetFirstItemInInventory(oTrash);
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while(GetIsObjectValid(oInvItem)) {
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DestroyObject(oInvItem,0.0);
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oInvItem = GetNextItemInInventory(oTrash);
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}
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}
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}
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else if (GetIsEncounterCreature(oTrash) ||
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sTagPrefix == "PWFSE_SPAWNERID")
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{
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AssignCommand(oTrash, SetIsDestroyable(TRUE));
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DestroyObject(oTrash, 0.0);
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}
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// If it's a mountable creature!
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else if (HorseGetIsAMount(oTrash))
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{
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//If the mount has no master!
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if(HorseGetOwner(oTrash)== OBJECT_INVALID)
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{
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AssignCommand(oTrash, SetIsDestroyable(TRUE));
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DestroyObject(oTrash, 0.0);
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}
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}
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oTrash = GetNextObjectInArea(oArea);
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}
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DeleteLocalInt(oArea, "CleanArea");
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}
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void main()
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{
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object oArea = OBJECT_SELF;
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object oPC = GetExitingObject();
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if (!GetIsPC(oPC)) return;
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if (GetLocalInt(oArea, "CleanArea") != 1)
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{
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DelayCommand(fDelayTime, CleanArea(oArea));
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SetLocalInt(oArea, "CleanArea", 1);
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}
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}
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