Changed folder name.
Changed folder name.
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182
_module/nss/cheatercheck5.nss
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182
_module/nss/cheatercheck5.nss
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//Created by Guile 4/1/08
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//This script scans the entering PC to ensure they are not cheating
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//because players can cheat if you do not check the enforce legal characters
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//if you don't want to use this system, simply replace this script with
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//the "jumpstart" script in it's place.
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//////////////////////////I-M-P-O-R-T-A-N-T////////////////////////////
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//Open the script "cheat_config" to configure important options
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//The options whether or not to allow PCs to have certain feats
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//--------------------------------------------------------------------//
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//The include below is required to run this script, do not remove!
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#include "cheat_config"
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///////////////////////////////////////////////////////////////////////
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//This script scans the PC entering an area or tracks trigger to see if
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//they are playing a legal character, it checks many instances.
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void main()
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{
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object oTarget;
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object oPC;
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oPC = GetPCSpeaker();
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oTarget = oPC;
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if(!GetIsPC(oPC)) return; //Stop the script here if not a PC!
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//Major Variables Defined
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int eAC = GetAC(oPC);
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int nLvl = GetHitDice(oPC);
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int dLvl = nLvl/2;
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//This returns thier base ability score with no bonuses added in
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int sAby = GetAbilityScore(oTarget, ABILITY_STRENGTH, TRUE);
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int dAby = GetAbilityScore(oTarget, ABILITY_DEXTERITY, TRUE);
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int cAby = GetAbilityScore(oTarget, ABILITY_CONSTITUTION, TRUE);
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int iAby = GetAbilityScore(oTarget, ABILITY_INTELLIGENCE, TRUE);
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int wAby = GetAbilityScore(oTarget, ABILITY_WISDOM, TRUE);
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int pAby = GetAbilityScore(oTarget, ABILITY_CHARISMA, TRUE);
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int sMax = dLvl + 26;
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int dMax = dLvl + 20;
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int cMax = dLvl + 22;
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int iMax = dLvl + 22;
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int wMax = dLvl + 20;
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int pMax = dLvl + 22;
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/////////Check for Feats/////////
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//If the PC is a bonafied PC lets begin the check
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//Lets make sure the PC isn't a DM or a DM possessed Monster etc.
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if(!GetIsDM(oPC))
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{
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if(!GetIsDMPossessed(oPC))
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{
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//////////////////Check if PC Character Is Legal////////////////////
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//These are module switches to dissallow certain feats
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//Please open cheat_config to set these switchs!!!
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//These switches verify settings in the cheat_config script
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if(DissallowDevastatingCritical == 1)
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{
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if(HasDevestatingCritical(oPC)){PunishPC(oPC);}
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}
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if(DissallowEpicDodge == 1)
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{
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if(GetHasFeat(FEAT_EPIC_DODGE, oPC))
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{PunishPC(oPC);}
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}
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if(DissallowHideInPlainSight == 1)
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{
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if(GetHasFeat(FEAT_EPIC_DODGE, oPC))
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{PunishPC(oPC);}
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}
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//Epic Damage Reduction Check
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if(GetHasFeat(FEAT_EPIC_DAMAGE_REDUCTION_3, oPC))
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{if(cAby<=20) {BannPC(oTarget);PrintString("EDR");}}
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if(GetHasFeat(FEAT_EPIC_DAMAGE_REDUCTION_6, oPC))
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{if(cAby<=20) {BannPC(oTarget);PrintString("EDR");}}
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if(GetHasFeat(FEAT_EPIC_DAMAGE_REDUCTION_9, oPC))
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{if(cAby<=20) {BannPC(oTarget);PrintString("EDR");}}
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if(GetHasFeat(FEAT_EPIC_DAMAGE_REDUCTION_3, oPC))
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{if(nLvl<=20) {BannPC(oTarget);PrintString("EDR");}}
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if(GetHasFeat(FEAT_EPIC_DAMAGE_REDUCTION_6, oPC))
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{if(nLvl<=20) {BannPC(oTarget);PrintString("EDR");}}
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if(GetHasFeat(FEAT_EPIC_DAMAGE_REDUCTION_9, oPC))
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{if(nLvl<=20) {BannPC(oTarget);PrintString("EDR");}}
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if(GetHitDice(oPC)<21)
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{
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DoLowLevelCheck(oPC);
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//If They have Greater than 84 AC at level 2-20
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if(GetAC(oPC)>84) {BannPC(oPC);}
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//If less than level 21 & Has Devastating Critical
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if(HasDevestatingCritical(oPC)) {BannPC(oPC);}
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//If They have greater than 23 AC at level 3 or less
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if(nLvl<=3){if(eAC>67) {BannPC(oPC);}} //(Max AC with +6 gear as a monk!)
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if(nLvl<=5)
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{
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//& Has more than 25 Strength (No Bonuses Considered)
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if(sAby>25) {BannPC(oTarget); PrintString("<6");}
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//& Has more than 24 Dexterity (No Bonuses Considered)
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if(dAby>24) {BannPC(oTarget); PrintString("<6");}
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//& Has more than 24 Constitution (No Bonuses Considered)
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if (cAby>24){BannPC(oTarget); PrintString("<6");}
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//& Has more than 24 Intelligence (No Bonuses Considered)
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if(iAby>24) {BannPC(oTarget); PrintString("<6");}
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//& Has more than 24 Wisdom (No Bonuses Considered)
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if(wAby>24) {BannPC(oTarget); PrintString("<6");}
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//& Has more than 24 Charisma (No Bonuses Considered)
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if(pAby>24) {BannPC(oTarget); PrintString("<6");}
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}
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}
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//If Has 24 or less Strength & Has Devastating Critical
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if(HasDevestatingCritical(oPC))
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{if(sAby <=24) {BannPC(oTarget);PrintString("if dev");}}
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//If Has Epic Dodge & Less than level 24 Dexterity
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if(GetHasFeat(FEAT_EPIC_DODGE, oPC))
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{if(dAby<=24) {BannPC(oTarget);PrintString("ED1");}}
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//If Has Epic Dodge and Less than 30 Base Skill Ranks
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if(GetHasFeat(FEAT_EPIC_DODGE, oPC))
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{if(GetSkillRank(SKILL_TUMBLE, oPC, TRUE)<=29)
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{BannPC(oTarget);PrintString("ED2");}}
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//If Strength is Greater than the maximum allowed at thier level
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if(sAby>sMax) {BannPC(oTarget);PrintString("STR");}
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//If Dexterity is Greater than the maximum allowed at thier level
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if(dAby>dMax) {BannPC(oTarget);PrintString("DEX");}
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//If Constitution is Greater than the maximum allowed at thier level
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if(cAby>cMax) {BannPC(oTarget);PrintString("CON");}
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//If Intelligence is Greater than the maximum allowed at thier level
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if(iAby>iMax) {BannPC(oTarget);PrintString("INT");}
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//If Wisdom is Greater than the maximum allowed at thier level
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if(wAby>wMax) {BannPC(oTarget);PrintString("WIS");}
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//If Charisma is Greater than the maximum allowed at thier level
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if(pAby>pMax){BannPC(oTarget);PrintString("CHA");}
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//Lets check multiple ability scores here to see if they are cheating.
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if(sAby>=34 & dAby >=34) {BannPC(oTarget);PrintString("F");} //Check Fighters
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if(iAby>=34 & cAby >=34) {BannPC(oTarget);PrintString("W");} //Check Wizards
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if(wAby>=34 & cAby >=34) {BannPC(oTarget);PrintString("C");} //Check Clerics
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if(cAby>=34 & cAby >=34) {BannPC(oTarget);PrintString("S");} //Check Sorcerers
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//If they have greater than 105 AC at level 21-40
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if (nLvl>20 & eAC>105) {BannPC(oTarget);PrintString("EAC");}
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//Otherwise let them know they passed the test (Discourages Cheating)
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else {
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//We won't be informing the PCs of the scan unless they fail!
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//SendMessageToPC(oTarget, cMsg);
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}}}
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//Now jump the player to start..
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DelayCommand(4.0, ExecuteScript("sendpctotown", oPC));
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//The end woosh!
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}
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