Changed folder name.

Changed folder name.
This commit is contained in:
Jaysyn904
2022-10-07 21:08:37 -04:00
parent 1c33c2843e
commit 8d97886c3f
7060 changed files with 0 additions and 0 deletions

View File

@@ -0,0 +1,40 @@
#include "prc_class_const"
void main()
{
object oPC = GetEnteringObject();
object oWay = GetObjectByTag("home");
int nClass;
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD);
nClass = GetLevelByClass(CLASS_TYPE_BARD, oPC)
+GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
+GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
+GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
+GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
+GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)
+GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
+GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
+GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
+GetLevelByClass(CLASS_TYPE_WARLOCK, oPC)
+GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC);
if(!GetIsPC(oPC))return;
if(GetIsDM(oPC)) return;
if(nClass >= 5)
{
DelayCommand(1.3, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f));
}
else
{
AssignCommand(oPC, ClearAllActions());
DelayCommand(0.1, AssignCommand(oPC, ActionJumpToObject(oWay)));
}
}