Updated for updated PRC8 functions
Updated for updated PRC8 functions. Full compile. Updated spell & ability haks. Updated release archive.
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@@ -50,7 +50,7 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDie = min(nCasterLevel, 20);
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int nDie = PRCMin(nCasterLevel, 20);
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object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
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effect eVis = EffectVisualEffect(VFX_DUR_BIGBYS_BIGBLUE_HAND2);
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