Spell & Ability Upgrade
Reorganized hak files & removed duplicates. Added @rafhot's PRC spell & ability level scaling expansion. Further script integration. Full compile.
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@@ -1,3 +1,8 @@
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#include "prc_inc_spells"
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//:: void main (){}
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// * colors are: "darkred", "darkblue", "darkgreen",
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// "lightred", "lightblue", "lightgreen",
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// "white", "random"
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@@ -152,8 +157,8 @@ void ObjectAquisitionLastRoleCall()
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void ObjectAquisitionTagBasedRoleCall()
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{
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ToAll("*** *** *** AQUISITION TAGBASED ROLE CALL *** *** ***");
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Debugo(GetSpellCastItem(), "GetSpellCastItem");
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Debugo(GetSpellTargetObject(), "GetSpellTargetObject");
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Debugo(PRCGetSpellCastItem(), "PRCGetSpellCastItem");
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Debugo(PRCGetSpellTargetObject(), "PRCGetSpellTargetObject");
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Debugo(GetItemActivator(), "GetItemActivator");
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Debugo(GetItemActivated(), "GetItemActivated");
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Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy");
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@@ -164,5 +169,5 @@ void ObjectAquisitionTagBasedRoleCall()
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Debugo(GetModuleItemAcquired(), "GetModuleItemAcquired");
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Debugo(GetModuleItemLostBy(), "GetModuleItemLostBy");
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Debugo(GetModuleItemLost(), "GetModuleItemLost");
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Debugo(GetSpellTargetObject(), "GetSpellTargetObject");
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Debugo(PRCGetSpellTargetObject(), "PRCGetSpellTargetObject");
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}
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